Attack types:
(Sh_) Sharp - For all the axes, sword, spear, knifes
Bonus: Cl, Le, Ke
Malus: Me, Re
(Pe_) Piercing - For the archery, bow, crossbow mainly
Bonus: Cl
Regular: Le, Ke
Malus: Me, Re
(Bl_) Blunt - For hammers, masses, morning stars, fists
Bonus: Cl, Le, Ke
Regular: Me
Malus: Re
(Ma_) Magical - For magic users
Bonus: Me, Ke
Regular: Cl, Le
Malus: Re
(Gu_) Gunpowder - For rifles, gunners, machinegun
Bonus: Cl, Le, Me
Malus: Ke, Re
(Si_) Siege - For siege engines, tanks
Bonus: Re
Regular: Cl, Le, Me, Ke
Armor types:
(Cl_) Cloths - Close to none armour, for peasants, workers, engineers, scientish, priests, civilians
Regular: Si
Malus: Sh, Pi, Bl, Ma, Gu
(Le_) Leather - Light armor for light units such as bowmen or assassin
Regular: Pi, Ma, Si
Malus: Gu, Bl, Sh
(Me_) Metal - Medium armor for swordmen, knights and all that stuff
Bonus: Sh, Pi
Regular: Bl, Si
Malus: Ma, Gu
(Ke_) Kevlar - Medium armor for soldiers
Bonus: Gu
Regular: Si, Pi
Malus: Sh, Bl, Ma
(Re_) Reinforced - Heavy armor for buildings, siege engines, tanks, ships and space ships
Bonus: Sh, Pi, Bl, Ma, Gu
Malus: Si