- Joined
- Mar 12, 2008
- Messages
- 437
Ohai.
I was messing around with some stuff in WE, and I edited Clockwerk Goblin (ncg2). I changed its attack cooldown from 1 to 1.7 seconds, and the animation screwed up (it looked like he hit twice, and the impact sound came after). I tried adding .7 seconds to the animation backswing and animation damage point fields, and also multiplying them both by 1.7, it wasn't one bit better.
Does anyone know the solution (how to make it not screw up)?
I was messing around with some stuff in WE, and I edited Clockwerk Goblin (ncg2). I changed its attack cooldown from 1 to 1.7 seconds, and the animation screwed up (it looked like he hit twice, and the impact sound came after). I tried adding .7 seconds to the animation backswing and animation damage point fields, and also multiplying them both by 1.7, it wasn't one bit better.
Does anyone know the solution (how to make it not screw up)?