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Attack animation

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Level 8
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Mar 12, 2008
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437
Ohai.

I was messing around with some stuff in WE, and I edited Clockwerk Goblin (ncg2). I changed its attack cooldown from 1 to 1.7 seconds, and the animation screwed up (it looked like he hit twice, and the impact sound came after). I tried adding .7 seconds to the animation backswing and animation damage point fields, and also multiplying them both by 1.7, it wasn't one bit better.

Does anyone know the solution (how to make it not screw up)?
 
Level 12
Joined
Apr 15, 2008
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1,063
Well, it doesn't occur at 1.60 or lower, so either change cooldown to something lower, or use trigger to slow down the animation, then it should work
  • Animation - Change Clockwerk Goblin 0000 <gen>'s animation speed to 80.00% of its original speed
Btw, i don't have sound turned on, so i don't know if animation speed fixes that.
 
Level 8
Joined
Mar 12, 2008
Messages
437
Well, it doesn't occur at 1.60 or lower, so either change cooldown to something lower, or use trigger to slow down the animation, then it should work
  • Animation - Change Clockwerk Goblin 0000 <gen>'s animation speed to 80.00% of its original speed
Btw, i don't have sound turned on, so i don't know if animation speed fixes that.

Thanks, if I use the trigger, can I keep the cooldown at 1.7, or do I have to lower it?
 
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