Ohhh... Now you say.
And no, doing that is terribly difficult (if he's holding the arrow). You'd need a whole new model on its own, with an attack animation specialized to do that. My suggestion is to just make the ability based off of an orb, and make the art attachement the bow on his hand, and the arrow as the missle art.
Does it really have to be
that precise?
You could try to trigger add an animation of him
notching an arrow:
-
Event - Unit is attacked
-
Condition - Attacking unit is (archer)
-
Actions:
-
Special effect - Create arrow attached to attacking unit at left hand
-
Set last created special effect = arrow
-
Wait - 0.1 seconds?
-
Special effect - destroy (arrow)
That way, you could show him notching an arrow, right before he fires it. Just fix the wait time and his attack swing time to make it perfect.