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Atributte system

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Level 2
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Jul 15, 2015
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8
Hi, recently i maked an atributte system to my map , if you have enough lumber you can buy str/agi/int, it work, but when you buy one the atribute is like a power up book, when you buy is on the ground and when you click it str/agi/int is applied on your char.. Please anyone tell me how can i make it to apply directly on char, just click on it on the shop and str/agi/int to apply :D .
Thanks in advance !
 
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Level 2
Joined
Jul 15, 2015
Messages
8
I've done that yet :D .. It work.. but when i buy the item ( for example.. Strenght + 1 ) shop drop the item on the ground and then i need to right click on the item to apply the str.. the item is like tome experience. i want just to buy and directly apply without drop on the ground
 

Deleted member 242951

D

Deleted member 242951

In the object editor set "use automatically when carried" or something like that to true... :as:
 
Level 2
Joined
Jul 15, 2015
Messages
8
Yes it's set .. but not me drop the item.. the shop drop the item on the ground, the item is like tome experience.

Solved : I don't mentioned i have maked an costum shop ( I was making from a unit a shop ) and i don't put on abilities "Select Hero" thanks anyway :D .
 
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Deleted member 242951

D

Deleted member 242951

Make sure your items are placed in the "Techtree - Items Made" and not in "Techtree - Items Sold"

But why ? I use items sold fpr my purpose...
 
Level 24
Joined
Aug 1, 2013
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4,658
Selling items is done to create the items regardless of who is near.
Therefor the items are dropped on the ground instead of given to the buyer.
Making items is done by the nearby unit so he will then have his self-created item afterwards.

If you want to make the items being sold, then you will have to trigger it to give the sold item to the buyer... however, I dont really know if it is directly possible to know who that buyer is.
 
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