- Joined
- Jan 16, 2017
- Messages
- 110
24th January 2020 - Cancelled
Greetings
I have came up with an idea of asymmetrical gameplay with 3 factions where the 1st is the Defending faction, the 2nd is the Attacking faction and the 3rd is the Invasion faction.
The map is played on 16 planets/areas that are conquested by these 3 factions:
Defending faction (United Orcish Tribes) starts with the most planets and is constantly under attack by the Invasion faction
Attacking faction (The Empire) starts in some kind of civil war and fights each other to unite themselves and build up.
In the civil war they are divided between Coalition and Opposition with different bonuses if someone wins.
During the civil war the Coalition can decide if they want to Reform the Empire or Full Autonomy or do Full Conquest
Invasion faction (Titan's Horde) starts with only 1 planet and 4 champions that can level up themselves and cant make a base (however they can make units)
For transport from planet to planet there are portals that require mana to teleport units, has 100 max mana, slow mana regeneration and teleport costs 50 mana and also can teleport up to 8 units.
Each faction has unique way to get income:
Defending faction - can build gold mines on resource fields and after some time the gold mine explodes and cant be mined more gold from that tile
Attacking faction - during civil war they gather resources from capturing enemy team buildings
Invasion faction - gets gold from killing enemies and gathers lumber by making soul extractors that are basically walking buildings capable of devouring units
Each faction has its objective specialised units/buildings that are more effective at doing their objective for example Attacking faction has siege units that are very effective in interplanetary attacks also they have Steampunk like technologies
Invasion Faction has army of demons and possesed warriors, demons are their most powerful types of units that however have negative life regeneration and small life steal.
I would really like to know your opinions about the gameplay base and ideas for win conditions and unit archetypes, i will be adding up more stuff over time to this thread
Note: i would like to avoid magic if possible
Greetings
I have came up with an idea of asymmetrical gameplay with 3 factions where the 1st is the Defending faction, the 2nd is the Attacking faction and the 3rd is the Invasion faction.
The map is played on 16 planets/areas that are conquested by these 3 factions:
Defending faction (United Orcish Tribes) starts with the most planets and is constantly under attack by the Invasion faction
Attacking faction (The Empire) starts in some kind of civil war and fights each other to unite themselves and build up.
In the civil war they are divided between Coalition and Opposition with different bonuses if someone wins.
During the civil war the Coalition can decide if they want to Reform the Empire or Full Autonomy or do Full Conquest
Invasion faction (Titan's Horde) starts with only 1 planet and 4 champions that can level up themselves and cant make a base (however they can make units)
For transport from planet to planet there are portals that require mana to teleport units, has 100 max mana, slow mana regeneration and teleport costs 50 mana and also can teleport up to 8 units.
Each faction has unique way to get income:
Defending faction - can build gold mines on resource fields and after some time the gold mine explodes and cant be mined more gold from that tile
Attacking faction - during civil war they gather resources from capturing enemy team buildings
Invasion faction - gets gold from killing enemies and gathers lumber by making soul extractors that are basically walking buildings capable of devouring units
Each faction has its objective specialised units/buildings that are more effective at doing their objective for example Attacking faction has siege units that are very effective in interplanetary attacks also they have Steampunk like technologies
Invasion Faction has army of demons and possesed warriors, demons are their most powerful types of units that however have negative life regeneration and small life steal.
Shield Bearer
Has ability to knockback enemies and stomp the ground to slow down nearby enemy units
Orcish Alchemist
Has ability to slow enemies down with potion of slowness, can throw regeneration potion on allied units making them regenerate 5 times faster and thorns aura.
Harpoon Tower
Has Ability to target a single unit and pull him close to the tower (however can be blocked by units or obstacles) and deals damage over time
Assassin
Has ability to jump allowing the unit to have high mobility and be very effective at kiting. Deals donus damage by attacking from the back and has weaker ranged attack.
Alchemist
Has ability to throw healing potion into allied units and poisoning allied weapons.
Dwarven Musketeer
Possessed Warrior class with ranged attack has ability to mark an enemy, making it more vulnerable to incomming attacks and gives vision of the unit.
Behemoth
Demon class tank with Impale ability
Has ability to knockback enemies and stomp the ground to slow down nearby enemy units
Orcish Alchemist
Has ability to slow enemies down with potion of slowness, can throw regeneration potion on allied units making them regenerate 5 times faster and thorns aura.
Harpoon Tower
Has Ability to target a single unit and pull him close to the tower (however can be blocked by units or obstacles) and deals damage over time
Assassin
Has ability to jump allowing the unit to have high mobility and be very effective at kiting. Deals donus damage by attacking from the back and has weaker ranged attack.
Alchemist
Has ability to throw healing potion into allied units and poisoning allied weapons.
Dwarven Musketeer
Possessed Warrior class with ranged attack has ability to mark an enemy, making it more vulnerable to incomming attacks and gives vision of the unit.
Behemoth
Demon class tank with Impale ability
I would really like to know your opinions about the gameplay base and ideas for win conditions and unit archetypes, i will be adding up more stuff over time to this thread
Note: i would like to avoid magic if possible
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