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Assassinate the King

Discussion in 'Map Development' started by MahulagAnghel, Jul 15, 2007.

  1. MahulagAnghel

    MahulagAnghel

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    Assassinate the King

    Map Outline

    Testers


    Development Process

    Screenshots:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Jul 16, 2007
  2. Hoernchen

    Hoernchen

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    sounds interesting, could become a real good map...
    you just need to make sure heroes are balanced and so, especially the guard and assassins have to be equal strong and similar difficulty so players wont prefer one team over the other. good idea, i like it, but you should make side missions that give extra time, that'd be a good idea...
     
  3. WindexGlow

    WindexGlow

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    I'm reporting this as treason.
     
  4. Lingonberryjam

    Lingonberryjam

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    This sounds as a really nice idea. You should really edit your post Mahulag, and give us more information about the game. Since the terrain is completed, why not attach some screenshots?

    I think whats most important (except for the balance, as Kult said) is that you should really feel like sneaking around as an assasin. Not running around wind walking and backstabbing all the time. To make it quite realistic you could let the guards have a Magic Sentry based ability, but with a really low aoe, say 200. In that way, they always spot assasins if they come to close.
    Just an idea.
    And i could give you one or two ideas for items if you want.
     
  5. MahulagAnghel

    MahulagAnghel

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    Great ideas, i'm just concentrating on getting it all working and getting the first version released, then adding to it. Last night I sat down and added 21 new generic heroes and 8 new custom heroes to both sides, going to finish up their custom abilities today and then test it all out.
     
  6. MahulagAnghel

    MahulagAnghel

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    Could someone drop me a line on how to make screenshots smaller, so as to not take up so much space in the thread? Thanks!