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Ashenvale terrain

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Level 21
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Aug 21, 2005
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I like the result, so I figured I might as well post it here :)

Terrain.jpgTerrain2.jpg
Playable, only contains trees (penguins & bacon to be added)
 
Level 10
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its . . .err intresting . . . little sparce . . . and maybe a bit over ambitious with the moutins . . might sugest leveling it out a bit and biulding up the jungle with ethier bigger trees and more variety and or foliage and less speradic floor textures . . . .
 
Level 10
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it makes sense now its a cool idea dont think you can really do anything about the terrian with out some triggering (if its posible to detect the gradient of the terrian) and base the textures on that . . . but alot of work
 
Level 11
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Mar 25, 2006
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Yes, you can still use the generator, if you plan to make a terrain yourself ( Oblivion) The system is: You add numeric values (height variation, steepness etc.) after that you place a couple of doodads in a box ( the ones you want) and it will randomize everything. The height, the doodads will be placed ( but only the ones you put in the box) and that's about it. Sorry for going a little off-topic Oblivion's terrains are interesting D:
 
Level 21
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Though maybe, use better trees
What's wrong with the trees? What are better alternatives?
keep the spikiness of the hills down a bit.
I already did so (the first terrains had waaay more spiky hills). But I'll see what I can do.

Well are you planning to add rocks, shrubs, logs, etc?
Well, I did this for fun, never attempted creating something serious out of it. Never really planned continuing work on it since I don't see how this can be useful :p
Maybe I'll extend it with more details later...

Yes, you can still use the generator, if you plan to make a terrain yourself ( Oblivion) The system is: You add numeric values (height variation, steepness etc.) after that you place a couple of doodads in a box ( the ones you want) and it will randomize everything. The height, the doodads will be placed ( but only the ones you put in the box) and that's about it. Sorry for going a little off-topic Oblivion's terrains are interesting D:
My generator works similarly, you enter 1 numeric value and it generates the terrain based on that value. Each time you enter the same value, the same terrain is generated. You predefine (in the map editor) what doodads & tiles you wish to use + you add rules to the placement (e.g. tree doodad not placed on rocks)
 
Level 25
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Mar 25, 2004
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I'm guessing better trees as in you should use custom tree models, since WarCraft III trees are old and bleh. :D

Is there some way to apply a type of a Smooth tool effect through triggers? If so, it really helps make pointy hills look... less pointy and more leveled.
 
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