- Joined
- Aug 21, 2005
- Messages
- 3,699
Generated-terrains were also used a bit in Oblivion. Though I definitly suggest, starting on the enviroment already. It has potential to look awesome with flora.
What's wrong with the trees? What are better alternatives?Though maybe, use better trees
I already did so (the first terrains had waaay more spiky hills). But I'll see what I can do.keep the spikiness of the hills down a bit.
Well, I did this for fun, never attempted creating something serious out of it. Never really planned continuing work on it since I don't see how this can be usefulWell are you planning to add rocks, shrubs, logs, etc?
My generator works similarly, you enter 1 numeric value and it generates the terrain based on that value. Each time you enter the same value, the same terrain is generated. You predefine (in the map editor) what doodads & tiles you wish to use + you add rules to the placement (e.g. tree doodad not placed on rocks)Yes, you can still use the generator, if you plan to make a terrain yourself ( Oblivion) The system is: You add numeric values (height variation, steepness etc.) after that you place a couple of doodads in a box ( the ones you want) and it will randomize everything. The height, the doodads will be placed ( but only the ones you put in the box) and that's about it. Sorry for going a little off-topic Oblivion's terrains are interesting D: