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Artificial Intelligence.

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Artificial Intelligence.

Imagine this. There is a human detective locked in a room, wondering about and searching for clues. When, all of a sudden, a riddle pops onto the screen. Answer it, the detective gets a lead, and the AI is upgraded, helping him escape and move into new rooms. Getting the riddle wrong decreases the AI and causes him to make mistakes, and possibly a fatal error.

Anyone thing this is a good enough idea for a map?
 
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When you say it like that, yes.

Think of it more a fast paced game, constant riddles and puzzles and different brain challenging mini-games.

Not just strings and AI.
 
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The idea at the core sounds interesting, would these questions be different everytime? If you were to make a system like this, then it would make it....hmm....more exciting really if you had hundreds of questions, and they were all asked at random everytime you played. I know that that would take forever, and forever to make, but just an idea. Good core idea though :D
 
this could be a good start of an idea.

let's build on it.


perhaps, you can incorporate many different strings, Millions (not literally) that order the unit to go somewhere,

like control by text.

example:

[me]: walk toward plant

(the unit walks towards the "plant")

[me]: dig through the plant

(the unit finds an item in the plant or something)



although this may be too broad, it could work as a guideline.


maybe more specific commands like

[me]: walk 4 paces forward
 
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As soon as we get into paces and such, it almost completely insures it must be JASS.

You just can`t make good flow for moving units in GUI.

Good ideas!
 
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Maybe if given 3 options to tell the person each time, it could work. But this is a rather slower game idea which loses the attraction of Action and Fast paced game play.
 
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To the above mentioned on *you could just look into the jass* Sure... of course they could.. if they wanted to spend loads of time trying to deprotect the map and then scramble through all sorts of different triggers, which are all converted into 1 large single trigger of all jass when deprotected.... Which then you must make a list of every single question and answer, most of which are probably several sentences long and the answer could be a number of words, possibly even a sentence or statement... Given a short amount of time, doing such would be useless, and who would bother to do all of that for a game that cant even save/load?

This idea is a great one. Like a text-based game you type in what you want to do. And depending on how long it takes you to react, things could happen that change things quite drastically, or you even could lose the game.
 
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