Alright I'm making a map and an item in it has a effect happen whenever you get critted, or it will. The problem being you can't detect when a unit with the ladder critical strike ability crits.
The only way I can think of having a dummy ability and 'critting' with triggers is by using a dmg detection system and then doubling the damage done when you take damage from someone with the critical strike ability. Now this works, but right now I am unaware of how I could determine between auto-attacks and... every other form of damage.
TL;DR
How can I tell the difference with a damage detection system between auto-attacks and every other dmg source.
The only way I can think of having a dummy ability and 'critting' with triggers is by using a dmg detection system and then doubling the damage done when you take damage from someone with the critical strike ability. Now this works, but right now I am unaware of how I could determine between auto-attacks and... every other form of damage.
TL;DR
How can I tell the difference with a damage detection system between auto-attacks and every other dmg source.