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Arthas Zone Control v1.02

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This map features large scale mass control war where players try to dominate map and destroy enemies Obelisk of Mind Controls. Structures, units and heroes balance is nearly same with Arthas Arena 2. Please visit in www.revolutionalarts.com to discuss from map.

Damage structures to capture them from enemy or neutral hostile and then upgrade them how you see fit. However enemy might take your structures if left unguarded.

Obelisk of Might is feed with beating enemy units (based to their level they can give more mana to your Obelisk). With that mana you can cast benefiting spells.

Keywords:
Arthas, Zone, Control, Footman, Wars
Contents

Arthas Zone Control v1.02 (Map)

Reviews
18:30, 29th Mar 2009, by Rui: I describe this map as original, an idea that turned out very well! Read the comments below for detailed reviews. Approved with a rating of 3/5 (Useful). A category for the resource has been selected by me, and its...

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18:30, 29th Mar 2009, by Rui:
I describe this map as original, an idea that turned out very well! Read the comments below for detailed reviews.
Approved with a rating of 3/5 (Useful).
A category for the resource has been selected by me, and its types have been re-chosen as well.
 
Level 18
Joined
Sep 27, 2005
Messages
2,069
bounty hunter2's Review on Arthas Zone Control v1.02

I am reviewing Arthas Zone Control v1.02 after playing it on a testing session with two other participants, Rui and hvo-busterkomo.

This map should best be specified as an arena, and you put quite some categories in it. If you aren't sure put it under misc. This is an arena map for up to 12 players, where your goal is to be the last one standing. You build troops by owning zones, and on that zones are troop production facilities.

To start, as I usually do, the terrain. The terrain served it's purpose and well, that's all. It's nothing much, just plain and flat streching through the entire map, but it did serve the purpose.

The tooltips were done fine with working hotkeys. The heroes weren't original, regular warcraft heroes with regular spells, just a changed model now and then.

The idea is quite original. What isn't are the races: orcs, human, undead... Basically regular warcraft races. This map could really use some more races and heroes.

For the balance, I can't complain, since its symmetrical thus no one has the upper hand. Everyone is surrounded by two other players, no one is in advantage.

The NPC you could buy were quite strong for the price you paid them for, they were to cheap to be precise and that was a bit imbalanced.

The map is 12 player, and it lagged me a bit on 3 players. I suggest you put a maximum unit limit, since warcraft isn't meant to run with a lot of units present.

To conclude, a nicely done map, having it's ups and downs, most stated above. Thus my vote is Approved and 3/5 (Useful) rating.
 
Level 17
Joined
Jun 17, 2007
Messages
1,433
This is my review on Arthas Zone Control v1.02

Pros:
-Good variety of races.
-Some races were definitely more powerful than others, but every race is available to everyone, so there isn't much of a reason to complain.
-Decent Quest log.
-With a large number of players, requires much teamwork and strategy.

Cons:
-While the terrain was playable, it was rather empty.
-With 3 players, the lag was quite frequent. With 12, I would assume the map would be unplayable at some points.
-Some mercenaries require food; others did not. The more powerful ones did not, so I can't see it to have anything to do with balance.

Rating:
3.0 and recommended for approval.
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
I am reviewing version 1.02 of "Arthas Zone Control", a map by Clord.

It that reminds you of "Legendary Heroes". Yet in this map, you have Race Chooser structures that allow you to construct one of six available structures: the Human Farm, the Orc Burrow, the Undead Ziggurat, the Night Elf Moonwell, the Naga Coral Bed or the Draenei Boulder Tower. Each of them spawn a specific type of unit who possesses unique abilities. Spawned units will all gather around a Mind Controller that each player initially owns.
So you start with a Mind Controller, two Race Choosers, and three non-attacking towers (that can be upgraded). There are several hostile Race Choosers around the map that you can destroy so as to acquire control of them.
You don't have to stick to a single race, so you can acquire any building you wish at anytime. This also works towards balance, somewhat. The only choice you can't null is your hero.

I find this map pretty original. The idea is very good and the game turned out great!

My critique first goes to the camera. Don't lock it in a certain distance. It's annoying.

Second, the terrain. In these types of map, you can't blame the ground texture variation or elevation, but you can blame its size. And that's exactly what I'm about to hit: the map could be slightly smaller.

I don't remember anything else... I found a bug: one of the players could summon 2 heroes, somehow... The map has to be played with 12 players... the number of players isn't taken into account... and I don't understand why the Mountain King received a new skin. It's just adding up to the resource size.
Just one last note: I'm sure you can come up with a few interesting features for a map of this type.
My rating is 3/5 (Useful). Approved!
 
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