- Joined
- Feb 24, 2018
- Messages
- 342
Ranger class in my ORPG uses two resources - mana (used for most abilities) and magic arrows (which are used for various trick shots, which cost very little mana).
Magic arrows are finite resource, they don't regenerate like mana does and can't be replenished with potions.
The question is, how should she regain arrows? Note that this is something she must be able to do in heat of battle, although that wouldn't happen very often - mostly if she has been forced into one big fight right after another.
Ideas I have:
1) Channeled ability that may or may not be interrupted by damage, which replenishes some arrows over 5 seconds - this will force a Ranger to rely on invisibility and stuff, which someone might not want in their build for some reason. Also is kinda boring, no?
2) Have slain monsters drop parts visible only to the Ranger, that grant her an arrow when she picks them up; also they will randomly spawn in random spots in forests and stuff - while nice, it will make replenishing arrows in boss fights impossible, unless the boss has adds, and make replenishing arrows between big fights a hassle.
3) Use crafting in town to make quivers of arrows, which can be consumed like potions - takes away choice and interactivity from gameplay. Also since I'm not using an inventory system yet, and even if I begin to, it will be comparatively limited, so adding extra consumables is not welcome.
4) Every X total damage dealt, or every X abilities used the Ranger regains some arrows - too many classes already use very similar mechanic.
5) Using abilities in certain order restores arrows - same problem as above.
6) Have health/mana fountains found all around the map(s) replenish ammo too - doesn't make much sense, is too meta, impossible to use in combat, but I'm sure someone would suggest such ammo replenish checkpoints, so I added this.
7) Passively gain an arrow ever 15 seconds or so. - I don't like this idea at all, I just added it for completeness.
8) Your ideas?
Magic arrows are finite resource, they don't regenerate like mana does and can't be replenished with potions.
The question is, how should she regain arrows? Note that this is something she must be able to do in heat of battle, although that wouldn't happen very often - mostly if she has been forced into one big fight right after another.
Ideas I have:
1) Channeled ability that may or may not be interrupted by damage, which replenishes some arrows over 5 seconds - this will force a Ranger to rely on invisibility and stuff, which someone might not want in their build for some reason. Also is kinda boring, no?
2) Have slain monsters drop parts visible only to the Ranger, that grant her an arrow when she picks them up; also they will randomly spawn in random spots in forests and stuff - while nice, it will make replenishing arrows in boss fights impossible, unless the boss has adds, and make replenishing arrows between big fights a hassle.
3) Use crafting in town to make quivers of arrows, which can be consumed like potions - takes away choice and interactivity from gameplay. Also since I'm not using an inventory system yet, and even if I begin to, it will be comparatively limited, so adding extra consumables is not welcome.
4) Every X total damage dealt, or every X abilities used the Ranger regains some arrows - too many classes already use very similar mechanic.
5) Using abilities in certain order restores arrows - same problem as above.
6) Have health/mana fountains found all around the map(s) replenish ammo too - doesn't make much sense, is too meta, impossible to use in combat, but I'm sure someone would suggest such ammo replenish checkpoints, so I added this.
7) Passively gain an arrow ever 15 seconds or so. - I don't like this idea at all, I just added it for completeness.
8) Your ideas?