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Arena System

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Level 4
Joined
Oct 15, 2008
Messages
83
Im kinda good at theese simple triggers but i need help on this one. What i want is a arena system that goes in rounds. When each enemy unit is dead you get a little buying time and then gets teleported back into the arena to face the next wave(Exactly like Orc gladiator).

Need help making a system that works like this.



Rep + for helping:wink:
 
Level 18
Joined
Aug 23, 2008
Messages
2,319
Add all units in a wave to EnemyGroup and all units owned by players to AllyGroup.
  • Victory
  • Events
    • Unit - A unit dies
  • Conditions
    • (Dying Unit) is in EnemyGroup
  • Actions
    • Unit Group - Remove (Dying Unit) from EnemyGroup
    • If all Conditions are True, Then do Then Actions, Else do Else Actions
      • If - Conditions
        • (Count number of units in EnemyGroup) Equal to 0
      • Then - Actions
        • Unit Group - Pick every unit in AllyGroup
        • Set TempPoint = <YOUR POINT IN THE SHOPPING AREA>
        • Unit - Move (Picked Unit) instantly to TempPoint
        • <REMOVE POINT LEAK>
        • Trigger - Turn on Countdown
      • Else - Actions
  • Countdown
  • Events
    • Time - Every 1.00 second of the game-time
  • Conditions
  • Actions
    • Set Counter = (Counter +1)
    • If all Conditions are True, Then do Then Actions, Else do Else Actions
      • If - Conditions
        • Counter More then or Equal to 30 //This means you have 30 seconds shopping time
      • Then - Actions
        • Set TempPoint = <YOUR POINT IN THE ARENA>
        • Unit Group - Pick every unit in AllyGroup
        • Unit - Move (Picked Unit) instantly to TempPoint
        • <REMOVE POINT LEAK>
      • Else - Actions
 
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