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Area Entangling Roots

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Jun 10, 2010
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Hello.
I am creating a spell, Entangling Roots, but I don't know how give it area of effect.
I tried just add an Area of Effect to the original spell but don't work.
Help please.
Thanks.
 
You can trigger it. Hey, you want to make an overgrowth ability??? W8 a minute, I'll find it somewhere


Edit:

  • Natures Power Effect
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Nature's Power
    • Actions
      • Set NP_Caster = (Triggering unit)
      • Set NP_Caster_Point = (Position of NP_Caster)
      • Set NP_Group = (Units within 700.00 of NP_Caster_Point matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of NP_Caster)) Equal to True))))
      • Unit - Create 1 Nature's Power - Dummy Unit for (Owner of NP_Caster) at NP_Caster_Point facing Default building facing degrees
      • Unit - Add a (2.00 + (1.00 x (Real((Level of Nature's Power for NP_Caster))))) second Generic expiration timer to (Last created unit)
      • Unit Group - Pick every unit in NP_Group and do (Actions)
        • Loop - Actions
          • Unit - Create 1 Skill - Dummy Unit for (Owner of NP_Caster) at NP_Caster_Point facing Default building facing degrees
          • Unit - Add Dummy Ability - Nature's Power to (Last created unit)
          • Unit - Set level of Dummy Ability - Nature's Power for (Last created unit) to (Level of Nature's Power for NP_Caster)
          • Unit - Order (Last created unit) to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
          • Unit - Add a 2.50 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation (udg_NP_Caster_Point)
      • Custom script: call DestroyGroup (udg_NP_Group)
 
Here you go

  • Mass Roots
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to (==) Mass Roots
    • Actions
      • Unit Group - Pick every unit in (Units within 1500.00 of (Target point of ability being cast) matching ((((Matching unit) is A structure) Equal to (==) False) and (((Matching unit) is Mechanical) Equal to (==) False))) and do (Actions)
        • Loop - Actions
          • Set Temp_Point = (Position of (Picked unit))
          • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Temp_Point facing Default building facing (270.0) degrees
          • Custom script: call RemoveLocation(udg_Temp_Point)
          • Unit - Add Entangling Roots (Dummy) to (Last created unit)
          • Unit - Order (Last created unit) to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
          • Unit - Add a 0.80 second Generic expiration timer to (Last created unit)
Remember to set the dummy Entangling Root ability's cooldown and mana cost to 0, casting time to 0
 
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