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Area Entangling Roots

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Level 5
Joined
Jun 10, 2010
Messages
145
Hello.
I am creating a spell, Entangling Roots, but I don't know how give it area of effect.
I tried just add an Area of Effect to the original spell but don't work.
Help please.
Thanks.
 
Level 11
Joined
Aug 1, 2009
Messages
714
You can trigger it. Hey, you want to make an overgrowth ability??? W8 a minute, I'll find it somewhere


Edit:

  • Natures Power Effect
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Nature's Power
    • Actions
      • Set NP_Caster = (Triggering unit)
      • Set NP_Caster_Point = (Position of NP_Caster)
      • Set NP_Group = (Units within 700.00 of NP_Caster_Point matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of NP_Caster)) Equal to True))))
      • Unit - Create 1 Nature's Power - Dummy Unit for (Owner of NP_Caster) at NP_Caster_Point facing Default building facing degrees
      • Unit - Add a (2.00 + (1.00 x (Real((Level of Nature's Power for NP_Caster))))) second Generic expiration timer to (Last created unit)
      • Unit Group - Pick every unit in NP_Group and do (Actions)
        • Loop - Actions
          • Unit - Create 1 Skill - Dummy Unit for (Owner of NP_Caster) at NP_Caster_Point facing Default building facing degrees
          • Unit - Add Dummy Ability - Nature's Power to (Last created unit)
          • Unit - Set level of Dummy Ability - Nature's Power for (Last created unit) to (Level of Nature's Power for NP_Caster)
          • Unit - Order (Last created unit) to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
          • Unit - Add a 2.50 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation (udg_NP_Caster_Point)
      • Custom script: call DestroyGroup (udg_NP_Group)
 
Level 6
Joined
Jun 19, 2010
Messages
143
Here you go

  • Mass Roots
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to (==) Mass Roots
    • Actions
      • Unit Group - Pick every unit in (Units within 1500.00 of (Target point of ability being cast) matching ((((Matching unit) is A structure) Equal to (==) False) and (((Matching unit) is Mechanical) Equal to (==) False))) and do (Actions)
        • Loop - Actions
          • Set Temp_Point = (Position of (Picked unit))
          • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Temp_Point facing Default building facing (270.0) degrees
          • Custom script: call RemoveLocation(udg_Temp_Point)
          • Unit - Add Entangling Roots (Dummy) to (Last created unit)
          • Unit - Order (Last created unit) to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
          • Unit - Add a 0.80 second Generic expiration timer to (Last created unit)
Remember to set the dummy Entangling Root ability's cooldown and mana cost to 0, casting time to 0
 
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