- Joined
- Feb 18, 2005
- Messages
- 263
So, after a long breack i no have finaly restarted WC3-Mapping and this is going to be my first project scince a while.
So, as the topic already says this is going to be an AOS type and i have already rethought and refited the whole concept something about 4 times, but i am confifdent that this idea is going to be nearly unchanged until my first release...
But back to topic: i want to ask you for two things:
- critic at my idea and ideas for improvments
- help at realising this ideas
Ok, but to give you something to critisize i have first to tell you what i've already planend and here you are:
generall:
On my AOS there will be an amont of teams, limited by the number of players playing. ( plus one CPU for each team to control the creeps -> i do not want this to become a foodman-frenzy ) So there will be a max of 6 Teams.
The player may ally at there liking and may even choose wich race they want to take. ( at the beginning i want to races: humans and undead )
You may have realized that this does not at all soudn like an AOS-map, but let me continue before making up your mind about this.
Each player that wants to make an new ally will receve an item to construct the main-building of his force. Within this bulding he, and all members of his ally, will be able to buy other buildings for creeps and defence and such. those may be build within a certain range of the main-building.
An ally has lost as soon as it's main-building, hero-respawn-building and all heroes of this force are either killed or destroyed.
As you may have noticed, heroes do not respawn fully automatically, but with the "help" of a building.
They will ( slowly ) respan if there is a main-building, but the respawn will be much fastened with every "respawn"-building you buy...
So, but i'll now continue to the nearly more important part: the creeps
the creeps contain the key to winning, because they are nearly as strong as a hero will be and because they will level as well as heroes do. in fact they are heroes themselves, but are not able to buy abilities. This brings me to the next important thing: the abilities
These will be spilted into three different kinds of abilities.
First there are those you can choose at the beginning ( like "Wizzardry" wich allows you to learn spells )
You can have only one of those and it will unchangeable affect the way your hero will evolve during the game.
Then, secondly there are the normal abilities wich you buy with wood ( you'll gain 1 wood per level AND 1 skill point. The skill-point is the only way to increase your attributes, except from the 40 ones you may spend at the beginning to increase your attributes. Your attributes are all 1 at the beginning. ^^ ) You may buy up to 4 of these but you have to fulfill certain conditions for each of them ( like having certain attributes or ahaving reached a certain level ).
Then, third, there are spells. You may buy these as thought they are abilities but they will all be "wrtitten" within your spellboock ( you'll get a spellbook if you choose "Wizzadry" at the beginning ) so you have to use them through a dialog in wich they are sortet by theme ( like death, elements or such ).
You'll even be able to upgrade your creeps and some of your buildings.
After all i only have to add one more thing:
the whole thing will be very low ( in conditions of hp, mp and such ) and it's quite easy to die becaouse of this. ( 1 HP/Str, Int increases only the mana regeneration, wizzadry increases the capacity, 35 HP are the basic life for all units including creeps but nor buildings of course ^^ but even they will get Exp. and levels to display the improvments of their crews )
Now i ask you to tell me anything you want to be improved in this idea anythign you want to be changed and if you want to helpt me, what you are good at ( i prefer doing the triggers for the engine to anything else ^^ )
I hope i haven#t bored you with this long post but more likely made it yound interesting to you ^^
So, as the topic already says this is going to be an AOS type and i have already rethought and refited the whole concept something about 4 times, but i am confifdent that this idea is going to be nearly unchanged until my first release...
But back to topic: i want to ask you for two things:
- critic at my idea and ideas for improvments
- help at realising this ideas
Ok, but to give you something to critisize i have first to tell you what i've already planend and here you are:
generall:
On my AOS there will be an amont of teams, limited by the number of players playing. ( plus one CPU for each team to control the creeps -> i do not want this to become a foodman-frenzy ) So there will be a max of 6 Teams.
The player may ally at there liking and may even choose wich race they want to take. ( at the beginning i want to races: humans and undead )
You may have realized that this does not at all soudn like an AOS-map, but let me continue before making up your mind about this.
Each player that wants to make an new ally will receve an item to construct the main-building of his force. Within this bulding he, and all members of his ally, will be able to buy other buildings for creeps and defence and such. those may be build within a certain range of the main-building.
An ally has lost as soon as it's main-building, hero-respawn-building and all heroes of this force are either killed or destroyed.
As you may have noticed, heroes do not respawn fully automatically, but with the "help" of a building.
They will ( slowly ) respan if there is a main-building, but the respawn will be much fastened with every "respawn"-building you buy...
So, but i'll now continue to the nearly more important part: the creeps
the creeps contain the key to winning, because they are nearly as strong as a hero will be and because they will level as well as heroes do. in fact they are heroes themselves, but are not able to buy abilities. This brings me to the next important thing: the abilities
These will be spilted into three different kinds of abilities.
First there are those you can choose at the beginning ( like "Wizzardry" wich allows you to learn spells )
You can have only one of those and it will unchangeable affect the way your hero will evolve during the game.
Then, secondly there are the normal abilities wich you buy with wood ( you'll gain 1 wood per level AND 1 skill point. The skill-point is the only way to increase your attributes, except from the 40 ones you may spend at the beginning to increase your attributes. Your attributes are all 1 at the beginning. ^^ ) You may buy up to 4 of these but you have to fulfill certain conditions for each of them ( like having certain attributes or ahaving reached a certain level ).
Then, third, there are spells. You may buy these as thought they are abilities but they will all be "wrtitten" within your spellboock ( you'll get a spellbook if you choose "Wizzadry" at the beginning ) so you have to use them through a dialog in wich they are sortet by theme ( like death, elements or such ).
You'll even be able to upgrade your creeps and some of your buildings.
After all i only have to add one more thing:
the whole thing will be very low ( in conditions of hp, mp and such ) and it's quite easy to die becaouse of this. ( 1 HP/Str, Int increases only the mana regeneration, wizzadry increases the capacity, 35 HP are the basic life for all units including creeps but nor buildings of course ^^ but even they will get Exp. and levels to display the improvments of their crews )
Now i ask you to tell me anything you want to be improved in this idea anythign you want to be changed and if you want to helpt me, what you are good at ( i prefer doing the triggers for the engine to anything else ^^ )
I hope i haven#t bored you with this long post but more likely made it yound interesting to you ^^