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[AoS] Field of Conflict

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*sob* put me in the post! lol

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Edit:
Hope you guys don't mind but I'm not using 160x160.
I think for a 1v1v1v1 map it's to big, and it would make the map kinda boring.
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I will do it immediately...full credits will be yours to your terrain...as for the size, pls dont make it tiny or small coz Im planning to make it 2v2v2v2 or 4v4...and pls no need to make it epic like what I saw at your album, just reasonable enough, pls, thanks!
 
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attachment.php


I've been working on the spells and these are the finished ones so far. I'll post descriptions as soon as possible, but school calls at the moment.
 

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Level 18
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I dont think using Classic heroes is a good idea if you dont modify them. There are too much differences between Wc3 ladder abilities and Wc3 AoS abilities. A lot of classic abilities will be useless in the map.

Some of them that can be hard to implement or useless:
Trueshot aura (% damages = insane sometimes)
Howl (almost useless)
Vampiric aura (% lifesteal = cheat)
Every summoning abilities (you gotta edit all summoned units to balance them, also maybe add some unit levels if abilities goes >3 levels)
Ultimate of Pit Lord (Doom or Condamn or something like this, killing a mob is nearly useless, only the spawn is)
Cleave (% AoE = cheat)
Every area damaging spells that need to be balanced
Divine Shield (unkillable Paladin)
Big Bad Voodoo
Ultimate of the Lich (nearly useless)

And there are a lot of other abilities I didnt think of...
 
Level 17
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I dont think using Classic heroes is a good idea if you dont modify them. There are too much differences between Wc3 ladder abilities and Wc3 AoS abilities. A lot of classic abilities will be useless in the map.

Some of them that can be hard to implement or useless:
Trueshot aura (% damages = insane sometimes)
Howl (almost useless)
Vampiric aura (% lifesteal = cheat)
Every summoning abilities (you gotta edit all summoned units to balance them, also maybe add some unit levels if abilities goes >3 levels)
Ultimate of Pit Lord (Doom or Condamn or something like this, killing a mob is nearly useless, only the spawn is)
Cleave (% AoE = cheat)
Every area damaging spells that need to be balanced
Divine Shield (unkillable Paladin)
Big Bad Voodoo
Ultimate of the Lich (nearly useless)

And there are a lot of other abilities I didnt think of...

Rofl 50% of that list makes no sense.
 
Level 18
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Nice critic, really constructive and useful.

Now explain to me why that was pointless instead of just flaming me.

I'm trying to help, don't piss me off for no reason please.
 
Level 17
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Trueshot aura (% damages = insane sometimes) Only "insane" on the right units, units that depend on it.
Howl (almost useless) No comment..
Vampiric aura (% lifesteal = cheat) Cheats for only melee units? Define cheating..
Every summoning abilities (you gotta edit all summoned units to balance them, also maybe add some unit levels if abilities goes >3 levels) Heroes with summoning abilities, depend on their summons..
Ultimate of Pit Lord (Doom or Condamn or something like this, killing a mob is nearly useless, only the spawn is) So, creating the spawn is useless?
Cleave (% AoE = cheat) Cheats for only melee units? Define cheating..
Divine Shield (unkillable Paladin) For a set period of time, Paladin's other abilities won't help him.
Big Bad Voodoo A very nice support skill in team fights.
Ultimate of the Lich (nearly useless) If used on the right moment and place, it's devastating.
 
Level 18
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Trueshot aura - If your hero deals 90 damages + 30% don't you think it's a cheated abilities compared to aura without % but with integer bonus ?

Howl - Only useful if there are invisible units/heroes. If nobody picks up a Blademaster or other custom heroes with Invisible abilities it's almost useless.

Vampiric aura - Imagine a DL with 40% lifesteal, 80 damages and an attack rate of 1.4, imagine every other high level melee heroes.

Every summoning abilities
Heroes with summoning abilities, depend on their summons
Really ? I said map maker has to balance the summoned units, that's all.

Ultimate of Pit Lord - The spell is supposed to have two different effects, 1) kills a unit (useful on lader, useless in an AoS), 2) summons a unit, if there is only one effect remaining the ability is really nerfed.

Cleave - Well, it gives a passive AoE spell to a melee hero, every single hit can kill 4 units if you dont balance it, 30% cleave, ahah what a cheat.

Divine Shield - I only said the spell needs to be rework since a 15'' (don't remember exactly the duration) duration is cheat.

Big Bad Voodoo - Ofc it is useful, but it's far more than useful, it's a big cheat imo.

Ultimate of the Lich - you can kill buildings, really useful in an AoS where you need to defend a caravan.

What I meant when I said "cheat". These are spells that fit to another kind of gameplay than AoS. They are not supposed to be used in such a game, so they need a rework.
 
Naro's makin the terrain Miss Foxy...

As much as possible, Im not importing models to reduce the file size...there are reasonable models in WC3 WE...


@Goffterdom
dont worry, balancing will come in the future...and about those useless abilities you said, well I dissagree...Even the owl & the far sight of the priestess & far seer respectfully are not useless since it can be used to track the caravan...

The Ultimate of the lich & Pit Lord(doom) can destroy buildings while your enemies go after and guard the caravan...

the computer ally will have melee & ranged units guarding the caravan so, Troublehoot aura/Vampiric aura is not really useless...

But thanks for the critic anyway :)...
 
Level 18
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Troublehoot aura/Vampiric aura is not really useless...
I meant the total contrary, it is cheated on heroes. Especially if your heroes deals >60 damages.

dont worry, balancing will come in the future...
I'm not worry, I just wanted to notice you will have to do this. And I think balancing Wc3 regular abilities for an AoS is a waste of time when you can create your own adapated abilities that fit with your gameplay. But you do what you want ofc.

Even the owl & the far sight of the priestess & far seer respectfully are not useless since it can be used to track the caravan...
I didnt think about it, my mistake sorry.

Pit Lord(doom)
It damages one single unit and spawns a demon. I dont see the link with buildings. I didnt say the unit was useless, I said the first part of the abilities become useless since a comp mob is easy to kill. So useless to kill it with an ability. Especially an ability that deals damages over time.

As much as possible, Im not importing models to reduce the file size...there are reasonable models in WC3 WE...
Sad :(
 
Level 33
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I dont think using Classic heroes is a good idea if you dont modify them. There are too much differences between Wc3 ladder abilities and Wc3 AoS abilities. A lot of classic abilities will be useless in the map.

Some of them that can be hard to implement or useless:
Trueshot aura (% damages = insane sometimes)
Howl (almost useless)
Vampiric aura (% lifesteal = cheat)
Every summoning abilities (you gotta edit all summoned units to balance them, also maybe add some unit levels if abilities goes >3 levels)
Ultimate of Pit Lord (Doom or Condamn or something like this, killing a mob is nearly useless, only the spawn is)
Cleave (% AoE = cheat)
Every area damaging spells that need to be balanced
Divine Shield (unkillable Paladin)
Big Bad Voodoo
Ultimate of the Lich (nearly useless)

And there are a lot of other abilities I didnt think of...

Oh really ?
Trueshot Aura = Drow Ranger is imba in an official game called "Defense Of The Ancients" ?
Howl = Useless on Lycantrope ?
Vampiric Aura = Come on, almost any battle game has this skill, it is SURVIVAL-based skill
Summoning Abilities = Warlock can summons up to 4 infernals, of course, just need to balance
Doom = Just make it no extra spawn if the unit dies, Doom Bringer is imba?
Cleave = Which makes the hero a "cleaner" of masses of creep pushing, don't give it to 100% cleave, just make it 15~30% cleave
Divine Shield = Agreed.
BiG Bad Voodoo = Agreed.
Ultimate of Lich = Useful if you order dummy to cast this, it will make it non-channel ability, make it normal spell, not an Ultimate

All you gotta do is BALANCE, that's it.
 
Level 18
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That's what I meant from the very beginning. Thanks.

I didnt say you have to remove the ability, I said in my opinion that wasnt a good idea. Then I pointed out what imabalances there are if the map maker wanted to make them anyway.

Howl = Need to have an invisible enemy
Trueshot = % increase > Integer increase
Doom = Half of the ability is useful, the rest is dropped
Which makes the hero a "cleaner" of masses of creep pushing
That's what I find unbalanced, maybe it is just a matter of opinion.
Ultimate of Lich = Useful if you order dummy to cast this, it will make it non-channel ability, make it normal spell, not an Ultimate
Never thought to do this, very nice way to balance it.
 
It damages one single unit and spawns a demon. I dont see the link with buildings. I didnt say the unit was useless, I said the first part of the abilities become useless since a comp mob is easy to kill. So useless to kill it with an ability. Especially an ability that deals damages over time.

on the contrary, ALL computer mob you are reffering to will be guarding the caravan including heroes, means no help for your buildings since Im putting buildings as well in all bases...tower defenses will not be difficult to demolish...and there's no way to raise nor heal them up...
 
Level 11
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What about a spell that does that Trueshot Aura with 96% damage, but lasts for 3 seconds?

Instead of 96%, why not just +100% of its damage for 3~5 seconds...
That could be ultimate, cooldown of 30 seconds, cool :)

Sounds really neat, in my opinion :)

Edit: But if there is any models that will absolutely will appear in the map (except from the base models), please tell me as soon as possible, since I want plenty of time to make practice sketching.
 
I dunno if I can make this terrain guys, I haven't been able to work on it since that WIP.. kinda busy with everything else.
If you can wait, wait, if not, don't!

Yeah I can wait, but like I said, no need to make it epic...your terrain is fine, just remove the bridge from the center and make it spice a little bit...

Guys I may reduce the number of custom heroes since nobody wants to help, even assign people has no updates, just defskull my friend who has a good reply...Im sad :(
 
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