- Joined
- Oct 12, 2011
- Messages
- 3,449
Intro
Ever dreamed of adding a competent AI system into your very own AoS map? You better believe it's going to be realized any time soon!
Introducing! A dynamic AoS AI system which is completely compatible for:
- Any number of teams
- Any number of players
- Any number of lanes
- Any number of heroes
- Any number of creeps
- Any shape of lanes
- etc.
(Of course as long as your map follows basic AoS gameplay rules.)
Featuring:
- Basic AoS AI behavior (creeping, jungling, pushing, gang, etc.)
- High accuracy AI creeping ability
- Vary AI difficulty, higher difficulty will result in higher AI creeping ability
- Provides multiple Hero play behaviors (pusher, support, carry, tank, etc.)
- Automatic ability learning and using (user configured)
- Advanced control throughout your map's aspects (lane area, creep grouping, heroes, creep camps, unit datas, etc.)
- AI hero item buy-list: automatically buy items in order
- Command-able AI (push, defend, retreat, gang, etc.)
WIP
#1 -
#2 -
Ever dreamed of adding a competent AI system into your very own AoS map? You better believe it's going to be realized any time soon!
Introducing! A dynamic AoS AI system which is completely compatible for:
- Any number of teams
- Any number of players
- Any number of lanes
- Any number of heroes
- Any number of creeps
- Any shape of lanes
- etc.
(Of course as long as your map follows basic AoS gameplay rules.)
Featuring:
- Basic AoS AI behavior (creeping, jungling, pushing, gang, etc.)
- High accuracy AI creeping ability
- Vary AI difficulty, higher difficulty will result in higher AI creeping ability
- Provides multiple Hero play behaviors (pusher, support, carry, tank, etc.)
- Automatic ability learning and using (user configured)
- Advanced control throughout your map's aspects (lane area, creep grouping, heroes, creep camps, unit datas, etc.)
- AI hero item buy-list: automatically buy items in order
- Command-able AI (push, defend, retreat, gang, etc.)
WIP
#1 -
#2 -
Map used: random Dota template map from Epicwar.com
Credits to the author
Note:
Any lag/spike happened during the video is not caused by the AI system.
Credits to the author
Note:
Any lag/spike happened during the video is not caused by the AI system.
Last edited: