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AoS AI System

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Kazeon

Hosted Project: EC
Level 33
Joined
Oct 12, 2011
Messages
3,449
Intro
Ever dreamed of adding a competent AI system into your very own AoS map? You better believe it's going to be realized any time soon!

Introducing! A dynamic AoS AI system which is completely compatible for:
- Any number of teams
- Any number of players
- Any number of lanes
- Any number of heroes
- Any number of creeps
- Any shape of lanes
- etc.
(Of course as long as your map follows basic AoS gameplay rules.)

Featuring:
- Basic AoS AI behavior (creeping, jungling, pushing, gang, etc.)
- High accuracy AI creeping ability
- Vary AI difficulty, higher difficulty will result in higher AI creeping ability
- Provides multiple Hero play behaviors (pusher, support, carry, tank, etc.)
- Automatic ability learning and using (user configured)
- Advanced control throughout your map's aspects (lane area, creep grouping, heroes, creep camps, unit datas, etc.)
- AI hero item buy-list: automatically buy items in order
- Command-able AI (push, defend, retreat, gang, etc.)

WIP

#1 -


#2 -

Map used: random Dota template map from Epicwar.com
Credits to the author
Note:
Any lag/spike happened during the video is not caused by the AI system.

 
Last edited:

Kazeon

Hosted Project: EC
Level 33
Joined
Oct 12, 2011
Messages
3,449
if this beats PleaseBugMeNot's AI, I will vote for a DC

How would you compare those btw? His AI is specially designed for Dota, while mine is not. All I can serve is a more accurate creeping ability. Then the rest is depending on user's own implementation (ability use, item buy, courier using, etc). My system will make sure they can modify AI's behavior easily.
 
Level 33
Joined
Apr 24, 2012
Messages
5,113
How would you compare those btw? His AI is specially designed for Dota, while mine is not. All I can serve is a more accurate creeping ability. Then the rest is depending on user's own implementation (ability use, item buy, courier using, etc). My system will make sure they can modify AI's behavior easily.

The way his AI thinks like ambushing, returning dropped items from other players etc.
 
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