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AOE Indicator Terrain Height Glitch

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Level 2
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Aug 16, 2018
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I have a map where when terrain height is lower enough your AOE indicator will no longer go any lower and instead float in the air as if on flat terrain. I originally had a bit of content on this map but I removed and reset everything on it to try to at least see if it can at all be solved and it still behaves the exact same way.
WC3ScrnShot_050521_183153_001.png
 

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Level 2
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Is that a glitch though? I assume that is something blizzard did so that even when the terrain dips out of sight you will still see the AOE indicator.

what are you trying to do that this gets in the way of?
This gets in the way of using terrain that is any lower than flat terrain, because the AOE indicator will appear high in the air and it is very hard to know where it is going to target quickly
 
Level 25
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I take it back, this is def some sort of bug. I can't recreate it on a new map, and it happens for me on your map too. it's not just the aoe - also shadows of units. it will probably affect more things too - some part of the game doesn't accept the terrain deformation and thinks the original ground level still applies. my guess is it has to do with the way you created the terrain, and so I will summon the terrain Diety : @FeelsGoodMan
 
There is something strange about the map you attached. There's a shadow stuck in that hole for some reason, and recalculating the shadows doesn't work. I'm not sure if that's related to the issue at all though, since making a new hole still gives the same results.

What exactly have you done in this map? It's completely empty except for the hole with messed up shadows. I'd suggest you just make a new one.

EDIT: It also seems you have raised the terrain over the maximum allowed height, which seems to have messed something up. You can see in screenshot 1 that I have raised the terrain to the max height, and in the second screenshot I can raise it way beyond what you see in screenshot 1.
 

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Last edited:
Level 2
Joined
Aug 16, 2018
Messages
11
There is something strange about the map you attached. There's a shadow stuck in that hole for some reason, and recalculating the shadows doesn't work. I'm not sure if that's related to the issue at all though, since making a new hole still gives the same results.

What exactly have you done in this map? It's completely empty except for the hole with messed up shadows. I'd suggest you just make a new one.

EDIT: It also seems you have raised the terrain over the maximum allowed height, which seems to have messed something up. You can see in screenshot 1 that I have raised the terrain to the max height, and in the second screenshot I can raise it way beyond what you see in screenshot 1.
I really don't know what I did to it. I have a version of the map in a prior version without it, but the next version with the bug is very normal. The time when this showed up was 9 months ago so I can't remember what I did that may have caused it. I don't remember anything about increasing the terrain that high either. I didn't know you could even do that. I'm afraid it's too late to start a new map too I kept working on the map for 9 months with hundreds of hours of work put into it as well. Something could be wrong with my entire editor but it appears with other people's editors as well so it is unlikely. There has to be some kind of metadata stored within the map that causes this.
 
Level 13
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567
I really don't know what I did to it. I have a version of the map in a prior version without it, but the next version with the bug is very normal. The time when this showed up was 9 months ago so I can't remember what I did that may have caused it. I don't remember anything about increasing the terrain that high either. I didn't know you could even do that. I'm afraid it's too late to start a new map too I kept working on the map for 9 months with hundreds of hours of work put into it as well. Something could be wrong with my entire editor but it appears with other people's editors as well so it is unlikely. There has to be some kind of metadata stored within the map that causes this.

The work is not lost thought, you can extract the data from your map.

You can use this: Ladik's Casc Viewer
 
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