I have a spell that summons a fireball out of the ground and throws it around. It works fine on flat terrain, but if I do it near cliffs, trees or other doodads it will be summoned up in the air.
I use a dummy flying unit, setting its height to 10. I then have a trigger raise the height over time. Again, it works okay on flat terrain.
How do I get the unit it ignore the terrain around it for purposes of height? I tried setting sampling radius to 0, tried turning off collision with a trigger, tried setting pathing collison to 0 in the object editor... none of that worked.
I use a dummy flying unit, setting its height to 10. I then have a trigger raise the height over time. Again, it works okay on flat terrain.
How do I get the unit it ignore the terrain around it for purposes of height? I tried setting sampling radius to 0, tried turning off collision with a trigger, tried setting pathing collison to 0 in the object editor... none of that worked.