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AoE Hex with Diff Hex Units

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Nov 3, 2007
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Alright i am making AoE Spell which works like Hex but the model file is instead of critters Jails, So AoE Jails, i made trigger with dummy etc etc.
Here is my dummy trigger



Well its failing 100%, So i basicly need a AoE Hex but the Hex is modified so the unit type its hexing int to is Different, Please help i would be very grateful and rep you.

Edit: The Unit casting and Dummy are regular units, no heroes.
 
You use the same variable for two different groups (Roots_Units). The second Unit Group has "Triggering unit" in the matching condition. Remove the location in the end of the trigger. You set a group of units that counts them within range of a point, you remove the point and then you pick them up; no, place that custom script in the end of the trigger. Use a different point for the position of the picked unit, cause you need the Roots_Point for the Unit Group pick up.
 
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