- Joined
- Dec 29, 2006
- Messages
- 359
I made a spell based off of Hex named mutate, and it transforms the unit into a harmless critter, just like hex, but there is a small chance that the unit will be transformed into a very strong monster by accident. So, i just added a bunch of critters and then a strong neutral hostile unit to the morph units lists in the object editor. Problem is, no matter what they are transformed into (even a big strong creep) they never retaliate when attacked, they always flee. How can i make it so the weak critter transformations will flee, but when transformed into a strong enemy, they will fight back?
EDIT: I also noticed an issue in which the transformed unit continues to flee, even after the Mutate effect has faded, anyone know how to fix that?
EDIT: I also noticed an issue in which the transformed unit continues to flee, even after the Mutate effect has faded, anyone know how to fix that?