- Joined
- Jan 25, 2016
- Messages
- 44
Hello i am a bit new to hostbots, I want to make some nice 6v6 autohosted games on bnet, I got the most things set up, but i am stuck at the map cfg, it's a 6v6 Ladder map so it should be simple, but i can't split teams... (trying to put 6 players on one team and 6 on the other one, so they don't have to pick their team...)
I hope it's not on the wrong thread
Thx
Ok i think i found the problem, it's overriding my cfg files because it finds the map as a ladder map, how can i stop this?
#########################
# map file for 6v6c.w3x #
#########################
# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = Maps\Download\6v6c.w3x
map_size = 222 50 3 0
map_info = 166 13 131 205
map_crc = 83 7 157 0
map_sha1 = 46 235 53 44 234 246 145 28 105 153 246 66 101 233 176 68 27 73 9 170
# map speed
# 1 = slow
# 2 = normal
# 3 = fast
map_speed = 3
# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default
map_visibility = 4
# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees
map_observers = 1
# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races
map_flags = 3
# map game type
# 1 = custom
map_gametype = 1
# map dimensions
map_width = 180 0
map_height = 180 0
# map players and teams
map_numplayers = 12
map_numteams = 1
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#
map_slot1 = 0 255 0 0 1 0 32 1 100
map_slot2 = 0 255 0 0 1 1 32 1 100
map_slot3 = 0 255 0 0 1 2 32 1 100
map_slot4 = 0 255 0 0 1 3 32 1 100
map_slot5 = 0 255 0 0 1 4 32 1 100
map_slot6 = 0 255 0 0 1 5 32 1 100
map_slot7 = 0 255 0 0 2 6 32 1 100
map_slot8 = 0 255 0 0 2 7 32 1 100
map_slot9 = 0 255 0 0 2 8 32 1 100
map_slot10 = 0 255 0 0 2 9 32 1 100
map_slot11 = 0 255 0 0 2 10 32 1 100
map_slot12 = 0 255 0 0 2 11 32 1 100
# map type (for map specific stats)
map_type =
map_matchmakingcategory =
map_statsw3mmdcategory =
# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
map_localpath = 6v6c.w3x
# map file for 6v6c.w3x #
#########################
# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = Maps\Download\6v6c.w3x
map_size = 222 50 3 0
map_info = 166 13 131 205
map_crc = 83 7 157 0
map_sha1 = 46 235 53 44 234 246 145 28 105 153 246 66 101 233 176 68 27 73 9 170
# map speed
# 1 = slow
# 2 = normal
# 3 = fast
map_speed = 3
# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default
map_visibility = 4
# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees
map_observers = 1
# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races
map_flags = 3
# map game type
# 1 = custom
map_gametype = 1
# map dimensions
map_width = 180 0
map_height = 180 0
# map players and teams
map_numplayers = 12
map_numteams = 1
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#
map_slot1 = 0 255 0 0 1 0 32 1 100
map_slot2 = 0 255 0 0 1 1 32 1 100
map_slot3 = 0 255 0 0 1 2 32 1 100
map_slot4 = 0 255 0 0 1 3 32 1 100
map_slot5 = 0 255 0 0 1 4 32 1 100
map_slot6 = 0 255 0 0 1 5 32 1 100
map_slot7 = 0 255 0 0 2 6 32 1 100
map_slot8 = 0 255 0 0 2 7 32 1 100
map_slot9 = 0 255 0 0 2 8 32 1 100
map_slot10 = 0 255 0 0 2 9 32 1 100
map_slot11 = 0 255 0 0 2 10 32 1 100
map_slot12 = 0 255 0 0 2 11 32 1 100
# map type (for map specific stats)
map_type =
map_matchmakingcategory =
map_statsw3mmdcategory =
# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
map_localpath = 6v6c.w3x
I hope it's not on the wrong thread
Thx
Ok i think i found the problem, it's overriding my cfg files because it finds the map as a ladder map, how can i stop this?
Last edited: