- Joined
- Dec 21, 2008
- Messages
- 101
I have never thought of removing leaks until now.. i should learn something
can anyone spot anymore leaks in these triggers? or if anyone of them could have been scripted or triggered better? i have also attached the sample map
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Camera Distance
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Events
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Map initialization
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Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Camera - Set (Picked player)'s camera Distance to target to 2000.00 over 0.00 seconds)
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Camera Distance
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Events
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Map initialization
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Conditions
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Actions
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Set Players = (All players)
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Player Group - Pick every player in (All players) and do (Camera - Set (Picked player)'s camera Distance to target to 2000.00 over 0.00 seconds)
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Custom script: call DestroyForce(udg_Players)
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Visibility
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Events
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Map initialization
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Conditions
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Actions
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Visibility - Disable fog of war
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Visibility - Disable black mask
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Trigger - Turn off (This trigger)
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Instant Respawn
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Events
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Unit - A unit Dies
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Conditions
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Actions
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Set ReviveLocation = (Position of (Triggering unit))
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Hero - Instantly revive (Triggering unit) at ReviveLocation, Show revival graphics
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Custom script: call RemoveLocation(udg_ReviveLocation)
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Spawn Hero
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Events
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Map initialization
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Conditions
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Actions
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Set SpawnLocation = (Random point in (Playable map area))
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Unit - Create 1 Blood Mage for Player 1 (Red) at SpawnLocation facing SpawnLocation
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Unit - Create 1 Blood Mage for Player 2 (Blue) at SpawnLocation facing SpawnLocation
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Unit - Create 1 Blood Mage for Player 3 (Teal) at SpawnLocation facing SpawnLocation
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Unit - Create 1 Blood Mage for Player 4 (Purple) at SpawnLocation facing SpawnLocation
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Custom script: call RemoveLocation(udg_SpawnLocation)
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Spawn Hero
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Events
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Map initialization
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Conditions
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Actions
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Set SpawnLocation = (Random point in (Playable map area))
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Unit - Create 1 Blood Mage for Player 1 (Red) at SpawnLocation facing SpawnLocation
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Custom script: call RemoveLocation(udg_SpawnLocation)
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Set SpawnLocation = (Random point in (Playable map area))
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Unit - Create 1 Blood Mage for Player 2 (Blue) at SpawnLocation facing SpawnLocation
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Custom script: call RemoveLocation(udg_SpawnLocation)
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Set SpawnLocation = (Random point in (Playable map area))
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Unit - Create 1 Blood Mage for Player 3 (Teal) at SpawnLocation facing SpawnLocation
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Custom script: call RemoveLocation(udg_SpawnLocation)
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Set SpawnLocation = (Random point in (Playable map area))
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Unit - Create 1 Blood Mage for Player 4 (Purple) at SpawnLocation facing SpawnLocation
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Custom script: call RemoveLocation(udg_SpawnLocation)
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Trigger - Turn off (This trigger)
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Custom script: call DestroyTrigger(gg_trg_Visibility)
Attachments
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