this might be similar
this might be similar
General Guide of what I would probably do:
File > Open
of sentry
File > Import
of your model without the animations
You get a confusing popup with a bunch of tabs across the top. Skip
Geosets
tab without clicking anything, on
Animations
tab click "Leave all" at the top, on Bones tab click on "Leave all" at the top, on the Matrices tab only click on Orange things on the left. They probably have either:
- one item shown, in which case ignore them
- a bunch of parts shown, in which case you can use the UI here to try to correlate parts of the mesh you're importing to the parts of the sentry to get started, if you're lucky (probably not)
Then click on "Objects" tab and click "Leave all" then on "Visibility" tab, maximize the page so you can see all the items on the left (they dont fit for some reason) then find the orange ones, it will say something like
Geoset 1
with an orange square when all the other squares are green. Click that. Then on the page that shows, it will have 2 dropdowns. These are:
- Visibility in the animations of Sentry
- Visibility in the animations of model.obj
So you can ignore the second one. For the first one, set it to
Sentry: Geoset 1
or something like this. The goal is to pick whatever corresponds to the body of the sentry, so that when she disappears, your guy disappears.
Then press OK. It dumps the
model.obj
into the sentry now, but it probably still doesn't animate. So then, you can go into
Edit
tab and click pieces of the model and use CTRL+W or else use RightClick->"Re assign matrix" (which is a less efficient ui) to bind parts of the model onto parts of animation of sentry one by one until everything works.
Obviously if you are importing from some model that already has animations, then it already has the separation. So if you import Warden onto Sentry, you don't have to click each part of her body and link it, because the parts are already separated and all you have to do is do a "Smart Map" button click in the
Matrices
tab during import, or something like that. But on some
model.obj
with no animations at all, since that's only a geometric shape, we don't have data to auto link to Sentry. (In other words, "what part of the model is the hand? what part is the foot?" are questions that aren't stored in the file, probably.)
If you want to try to train an AI to do this automatically, maybe that would be an interesting task, but nobody told me that they did it yet.