Im putting my bets on Milkshake 3D. We all know that blizzard is usually cheap when it comes to models(Just look at low poly peon)
I thought Milkshape wouldn't go with Sc2?
At least will gmax be ok?
They use 3d Studio Max(they confirmed it), the version is unknown. I would say it's a version between 9-2009. version 2010 is out of the list. The reason is because since they use Visual C++ 8.0, they can only compile plugins to one of those. If they compiled the plugins for max 9, then max 2008 would be compatible with them but not max 2009, however, max 2010 won't be because in version 2010 the 3dsmax SDK started using VC++ 9.0 to compile. This is the reason of why Art Tools forward compatibility broke. There's also another compatibility issue concerning 32 bits and 64 bits, they need to make versions for both in order for them to be compatible for each corresponding edition of 3dsmax.
Their 'Art Tools' are called 'Star Tools', that's all I know(wish they would speak more about them).
For cinematics they use mudbox.
Does this mean we will be bounded by one or two versions of max again?
I don't know 3DS max, but I'd say you should be able to write plugins, right? So technically anyone could write a plugin for any version of the tool... Not sure why it hasn't been done yet for mdx.
Ok, it's not easy. But it's not as if a new version comes out every week? I can imagine that even if compatibility is broken, you could still use large chunks of the previous code?Is not easy, not to mention it could be in bane. Few versions of 3dsmax support older or newer plugins. Most likely compatibility breaks every one or two versions of 3dsmax. That's why I focused on writting NeoDex as maxscript, since maxscript does not break compatibility.
I could swear I pressed "edit"...also, DON'T double post, Dammit!
Karune said the filesize of an average map will not be much bigger than warcraft 3 maps. So that leads me to think it'll be 8Mb.
Im putting my bets on Milkshake 3D. We all know that blizzard is usually cheap when it comes to models(Just look at low poly peon)
Actually I think they mainly use maya.
Eleanodor: Max + mudbox it seems.
I hope its mudboxbecause I find mudbox easier to use then zbrush.
lol, they used it for cinematics, doubt you would use it to actually mod the game, unless you be thinking of making cinematics.
Any modelling tool can be used in theory. All you need is (finding someone who can write you) a plugin to convert the model.
If SC2 supports bump maps (most likely) then you can use mudbox to make those, I think. At least you can in zbrush.
I like zbrush thoughever since max 7, you can do normal mappings to models. So no need to go into zBrush, Maya or Mudbox for doing that.
If it renders parallax to portraits then I don't see why the main game wouldn't support it. They probably just didn't make any bump maps for units for the reasons you said.Also SC2 models are about 2k polies, and it appears that only portraits use bump maps. Doubt they can render over 1000 units at a time and do parallax mapping to each.
I like zbrush though
If it renders parallax to portraits then I don't see why the main game wouldn't support it. They probably just didn't make any bump maps for units for the reasons you said.
Terrain, for example, has a specular (or whatever that "shininess" map is called) map. I think it has a bump map too but idk.
Also SC2 models are about 2k polies, and it appears that only portraits use bump maps. Doubt they can render over 1000 units at a time and do parallax mapping to each.
Parallax mapping is useless from that distance and that level of detail anyway.
you guys know what pisses me? that they haven't made a FAQ Batch for the modelers.
Becouse they think of profit and not the community. They told people to get their team to make mods for the SC2. They already told that, I read it somewhere. But they didnt tell details what map or mod makers needs to know, coz they didnt even think of that.
They put inside wc3 leveling system coz prople will buy more SC2 coz of editor. I dont like it. SC2 looks great and world editor will ruin it. I think WE is more fitting into Wc3 universe...
Well I'm sorry, didnt play lots of custom games on SC2. Played SC2 only, and that blood hunters map, or something like that
. I just hope that WE wont kill normal SC2 game and maps with mods...
Anyway, sc2 marine looks like 800 poly char, and that dragon thing looks like a lot more. About 1.5k or 2k.