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Another Request (PhoneCall)

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Level 5
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I know I don't post here... but I am struggling on a problem for a trigger of the tutorial, I know it's a simple thing but I can not figure it out ...
To choose the Hero you have to call him ... but 65 heroes can not be "called" from one building ... I tried to use the trigger "Replace unit" but it don't work well (maybe I wrong something).

237702-albums7279-picture83728.jpg

Is there a better way?
The CallPhone should be a Neutral Building, maybe I'm just too tired and can not think well
 
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Moved to WEHZ.

What does it mean WEHZ?

then use selection actions

I don't understand... sorry...

You can take a look at my shop within a shop tutorial to build a multi-level shop for this
Thanks, I use this: Compressed Tavern v1.4 because your spell is JASS and I prefer GUI (I don't know how the JASS works)

also make sure your unit has enough mana and other requirements
Thanks again... I'm a little stupid: I place Hulk with standard 0 Mana :ogre_hurrhurr:
I thought it was not working because I did not set well target point.

Another 2 requests (I will not annoying you the ALPHA TEST of Tutorial Map is 90% complete):
1) I can resize and "center" the text of Cinematic?
  • Partita - Display to (All players) for 2.00 seconds the text: Welcome to...
2)I have to divide the heroes in: Superheroes, Supervillains and Minigame because each type to a slightly different Tutorials, I do this (Event is "A unit sold a unit" Move: is unit doing the selling and Move_Hero: is the sold unit):
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • Se - Condizioni
      • (Unit-type of Move) Uguale a Call an Avengers
      • (Unit-type of Move) Uguale a Call a Fantastic Four
      • (Unit-type of Move) Uguale a Call an X-Men
      • (Unit-type of Move) Uguale a Call another X-Men
    • Allora - Azioni
      • Trigger - Turn on Move Heroes <gen>
      • Trigger - Run Move Heroes <gen> (ignoring conditions)
    • Altrimenti - Azioni
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • Se - Condizioni
          • (Unit-type of Move) Uguale a Call a Mercenary Hero
        • Allora - Azioni
          • Trigger - Turn on Move Heroes Copia <gen>
          • Trigger - Run Move Heroes Copia <gen> (ignoring conditions)
        • Altrimenti - Azioni
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • Se - Condizioni
              • (Unit-type of Move_Hero) Uguale a Spiderman
              • (Unit-type of Move_Hero) Uguale a Gatta Nera
              • (Unit-type of Move_Hero) Uguale a Blade "il Diurno"
              • (Unit-type of Move_Hero) Uguale a Ghost Rider
            • Allora - Azioni
              • Trigger - Turn on Move Heroes <gen>
              • Trigger - Run Move Heroes <gen> (ignoring conditions)
            • Altrimenti - Azioni
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • Se - Condizioni
                  • (Unit-type of Move_Hero) Uguale a Venom
                  • (Unit-type of Move_Hero) Uguale a Lizard
                  • (Unit-type of Move_Hero) Uguale a Rhino
                  • (Unit-type of Move_Hero) Uguale a Uomo Sabbia
                  • (Unit-type of Move_Hero) Uguale a Goblin
                  • (Unit-type of Move_Hero) Uguale a Conte Dracula
                  • (Unit-type of Move_Hero) Uguale a Cuorenero
                  • (Unit-type of Move_Hero) Uguale a Dormammu
                • Allora - Azioni
                  • Trigger - Turn on Move Villains <gen>
                  • Trigger - Run Move Villains <gen> (ignoring conditions)
                • Altrimenti - Azioni
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • Se - Condizioni
                      • (Unit-type of Move) Uguale a Call a Super-Villain
                      • (Unit-type of Move) Uguale a Call a Brotherhood's Mutant
                    • Allora - Azioni
                      • Trigger - Turn on Move Villains <gen>
                      • Trigger - Run Move Villains <gen> (ignoring conditions)
                    • Altrimenti - Azioni
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • Se - Condizioni
                          • (Unit-type of Move) Uguale a Call a Minigame Hero
                        • Allora - Azioni
                          • Trigger - Turn on Move Minigame <gen>
                          • Trigger - Run Move Minigame <gen> (ignoring conditions)
                        • Altrimenti - Azioni
Think there is a better way?
 
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Level 5
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Apr 27, 2014
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Thank for suggestion, I don't know there was a Tutorial section.

However I need some advice in order to separate Heroes from Villains (and Minigame) I don't want the choice to be preset (like in DOTA) but I don't know how to do that... (the trigger I post don't work)

For Cinematic Text maybe I use the Floating Text instead of Display the text (I can easily resize it)

Thank to all. Today I hope to upload the first rough version of Alpha Test Map!
 
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How? There are 9 different shop, 2 of which have "mixed" Heroes (Spiderman & Foes, Undead/Demon)
There should be 5 different tutorial:
  1. With the help of Nick Fury, final boss Baron Strucker (this Tutorial already complete)
  2. With the help of Captain America (for the "Mercenary" Heroes, includes Nick Fury) final boss Iron Man
  3. With the help of Baron Strucker, final boss Nick Fury
  4. With the help of Magneto (for the Mutant) final boss Mastermold
  5. A complete different one for Minigame Hero (basically you must kill over 100 units)
I post my map here: [Campaign Mode] Marvel Civil War now all heroes start with Nick Fury Tutorial...
 
Level 5
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You were thinking a thing like this:
HEROES SHOP:
  • Avengers
  • Fantastic Four
  • X-Men
VILLAIN SHOP:
  • Supervillain
  • Brotherhood
  • Etc
But what do I solve? In the trigger will be:
Event: A unit sell
Condition: Selling Unit-Type is Avengers
Action: Move selling unit in <Avengers Zone>

I think that I must separates the Heroes not the shop, I need somethign like Unit-type Group... I do not know if I have explained well
 
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You don't understand... the trigger "Move unit" move the unit in the "startzone" of the Tutorials (like in DOTA) I need a triggers whinch move unit in different "startzone" according to the "type" (Heroes, Villain, Mercenary, Mutant, Minigame) of the chosen Hero...
Download the map you can find in the link: [Campaign Mode] Marvel Civil War and you will see what I'm talking about.
 
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Another... another request

Finally I do that without help... my "team" abandoned me... and now I working on the "Marvel project" by myself...
I need help for two "type" trigger...
In the first one: In the game you must protect an unit (who channelling) from enemy attack (Like Kel'thuzad in ROC or Illlidan in TFT, I could copy the triggers from these maps)
In the second one: In the game an unit/units are following you and you must conduct that (or those) in a secure place (i don't remember if there are something like this in Warcraft III)
Thanks for the attention and patient...
 
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