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Another Realy Hard question xD

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Level 4
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ok, this time, i need a 2D-3D sistem you know, like in Street fighter 4
or soul calibur 4
If anyone could help would be very Repful XD
 
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............
Thats The Problem!!!!
That System Is The MOST Suckish System i ever seen in my entire LIFE!!!!
thats why i'am asking, besides i ALWAYS look before posting,believe me...
 
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...
maybe i give you more details THEN YOU UNDERSTAND, GOD!
Jesshh... but, first, i suck make any sistems, like SUCK!
secondly, cant find any WASD systems to download in this site(dont know any other XD)
thridly, if you could make camera for me i would be very repful XD couse i dont understand
them,in that point, I SUCK GUI!!!(no talking JASS XDDD)

if its not hard to could you make it:
like you engade combat then you go to that camera
and is there any systems made for key fighting system like:
J-K-L like each of those abilities with hotkeys would have different animations,
becouse i'am making animations for myself and i'am too if you can make abilities use only
kind of animations?

Please answer if you can :)
Donce.

EDIT: Damn, forgot what i needed to say XD :
The camera needs to be like in, damn dont know i just post a screen.
 
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Level 18
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Ok way better now with lot more information and also a screenshot, but it's still a bit hard to understand you, sry.

I think you just want some Fighting Action in your map from the side? Like the Games you mentioned, Street Fighter, Tekken, etc. While pressing Buttons (abilities) that perform damage and some custom animations.. to fight with two units, right?

The Camera is a simple thing, just create one and adjust it to your needs, and make a trigger that pans to that camera over x seconds. And you'll have your view.

You could try it with some simple changes, like making the units unmoveable, create or move them to the spot your camera is and then let them fight. Just add your animations to the model and then use some simple abilities, or the hotkeys for "key fighting". Doesn't mather what the effect is of them, you can trigger the damage, so there's no need of damage from the ability. Play your animation and your done, it should be simple enough so you can make it yourself.

For the WASD Systems, here you go:
http://www.hiveworkshop.com/forums/...pdated-148367/?prev=search=system&d=list&r=20
http://www.hiveworkshop.com/forums/...143479/?prev=search=system&r=20&d=list&page=2
http://www.hiveworkshop.com/forums/...103695/?prev=search=system&r=20&d=list&page=6
http://www.hiveworkshop.com/forums/...103052/?prev=search=system&r=20&d=list&page=6
 
Level 4
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nah, its just couldn't find a 3D Max 9 importing script for mdl :/
anyone know one? becouse i cant make good quality animations and stuff without this program :/
 
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You want to import a mdl to 3ds max?

Then you can download milkshape, and then import the mdx there (use the File-import- warcraft 3 mdx). Then you export it as a obj (File-export- wavefront obj) then open your obj file in 3ds max.
 
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well.. do the battles happend in the same spot? (camera never change, units allways fight at same point in map? (Live a specific pvp point).
we need more info.. if what i mention above is true, all you gotta do is use a custom camera.. then set the player's camera into it.. and thats all their is to it.
if its not, ill make the camera system you need.. just tell me if what i sayd above is true or not..
 
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Dardas:
take it as that, i'll atach i video of a game of example so i dont need to write 3 full posts XD
http://www.youtube.com/watch?v=CyeteshjcdU
Goolygot:
i didnt even understand what you sead, maybe got a link for the script or something?
i have milkshape and 3dmax but i have no idea how milkshape could save to 3DMax format :X
 
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its vjass.. using library and privates..

its easier for you because:

call CS_Camera(Unit1, Unit2) //will just start the camera.. and work. when 1 of the units die camera sets off.

edit: This is not mui.. from the basic idea im too lazy.. if ill get some extra time tommorow (if you need it mui ofc) ill make it mui.
 
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Goolygot:
i didnt even understand what you sead, maybe got a link for the script or something?
i have milkshape and 3dmax but i have no idea how milkshape could save to 3DMax format :X
You want to import a mdl to 3ds max?

Then you can download milkshape, and then import the mdx there (use the File-import- warcraft 3 mdx). Then you export it as a obj (File-export- wavefront obj) then open your obj file in 3ds max.

Step:
1: Open milkshape and go to File - Import - warcraft 3 mdx (press the down arrow to find it)
Step 1.png
2: Then you got your model in milkshape then go to File - Export - Wavefront obj
Step 2.png
3: Then you can open 3ds max 9. Press Import there and select so you can see all files. Then you select your obj model. Then you got it in 3ds max.

(got no picture of it. I got 3ds max 10, and I didn't bother to open it)

so easy is it. Just tell me what you don't understand.
 
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Oh thank you :D needed some screenies to understand
hard to understand people, not good at english :/

EDIT: Damn it! How do i register? i got only trail version
Does anyone have a keygen? XD

EDIT2: Yes! Got a key how do i confirm it?

EDIT3: Damn it again! find how to register but keygen is wrong :/ Failing as always X(
 
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hey
then rar your milkshape and send it to me :)
ok? becouse i realy need starting doing animations XD

EDIT: OH COME FOR THE GOD SAKE, Do you got 3dmax?
becouse COMEO N
make a torrent and send to me ok?
becouse mine version is buggy i click on something
and the time bar triples ...
 
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Level 4
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not hard, go to utorrent and click create torrent select your files and volia, send to me
and i deleted mine :(
 
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