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Another random Orpg attempt

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Level 9
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Jun 1, 2008
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180
Hey there.
If you are bored to death (like me) and sorta like RPG maps (like me) and are skilled at terraining (unlike me), then take a look at the file below and tell me if you're interested in joining me for this project...
 

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  • ORPG.rar
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Level 6
Joined
Oct 4, 2008
Messages
263
hah, ok then.
can you maybe give me a link to the mapin normal map format? becuz i havent got winrar.
 
Level 6
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Oct 4, 2008
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263
im not a particularly good terrainer, but i can probably do some triggers for ya if you need that....
 
Level 9
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180
im not a particularly good terrainer, but i can probably do some triggers for ya if you need that....

Basic problem is that I need someone who can make the terrain. I'm decent with triggering, although I suck at some points, like cinematics, save/load systems, cameras. Until I don't have a person who could make the terrain, the project is dead. If someone interested leaves a message, though, we can start it and I'll tell you about it, if you still want it.
 
Level 15
Joined
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very interesting, but how are u gonna fit that all on one map, avoid terrible lag and not exceed 4mb limit? and i think a save/load code should be really big
but that all is really interesting indeed.
 
Level 9
Joined
Jun 1, 2008
Messages
180
very interesting, but how are u gonna fit that all on one map, avoid terrible lag and not exceed 4mb limit? and i think a save/load code should be really big
but that all is really interesting indeed.

Save/load code isn't much of a problem, I've come up with an incomplete version as well.
Terrain isn't a big problem either, it will be large of course, but it would consist of two big parts, the hunting grounds and the dungeons. You could find the normal spots (for levelling) and villages (really small spots where dead characters could respawn with shops and a gatekeeper) in the hunting grounds (this would be like 60-70% of the map), and the dungeons/castle (note: there is only one castle on the map which wouldn't be so huge either) in the dungeons section.
To not exceed the limit, we simply won't use too many imported stuff, only modified textures for the different classes and important bosses, maybe 1 or 2 doodads.
All in all, I'm not really afraid of exceeding the limit, and everything would fit into this one map.
 
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