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[General] animation problem

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Open the model with magos, go to node manager, find the event object which contained the existing sound.

In case you aren't familiar with magos,

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1.Before going to node manager, go to sequence manager. Find the animation you wanted it to repeat. For example, the animation in the img above is Attack. Now remember its initial frame. Like this one, its initial frame is 203934.

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2. Now, go to node manager and scroll down. You should see something like this. Click each event object (camera icon thingy) and find the initial frame of the animation.

Tip: Event object can be used for numerous purposes including creating footprints and sounds. Event object used for creating sounds always start with SNDx in their name. So search those.

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Find the initial frame and remove it.

Save the model. It shouldn't be creating sounds on that specific animation anymore.
 

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