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Animation MS>Magos

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Mar 12, 2010
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Hello my friends,
I got a question... AGAIN
I animated a simple model of me ( a roboter) and in MS it worked very fine.
But as I imported the File to magos i just screwed up and nothing were on his right place or doing what I said it should do.

I looked in the other MS animation thread but nothing did really help me.

So does someone know why this happens?

Elendor
 
Are you german btw?
"Zero Joints" can be found inside Milkshape at Tools.
You have to run this before animating, but after attaching the mesh to the bones.
If you don't do it, your anims will mess up.

Of course you first have to put the Script into the C/Programs/Milkshape 3D folder.
(It's the msZero file).
 
Are you german btw?
"Zero Joints" can be found inside Milkshape at Tools.
You have to run this before animating, but after attaching the mesh to the bones.
If you don't do it, your anims will mess up.

Of course you first have to put the Script into the C/Programs/Milkshape 3D folder.
(It's the msZero file).

couldnt have said it better myself
 
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