• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Animation MS>Magos

Status
Not open for further replies.
Level 7
Joined
Mar 12, 2010
Messages
137
Hello my friends,
I got a question... AGAIN
I animated a simple model of me ( a roboter) and in MS it worked very fine.
But as I imported the File to magos i just screwed up and nothing were on his right place or doing what I said it should do.

I looked in the other MS animation thread but nothing did really help me.

So does someone know why this happens?

Elendor
 
Level 8
Joined
Feb 15, 2006
Messages
436
Are you german btw?
"Zero Joints" can be found inside Milkshape at Tools.
You have to run this before animating, but after attaching the mesh to the bones.
If you don't do it, your anims will mess up.

Of course you first have to put the Script into the C/Programs/Milkshape 3D folder.
(It's the msZero file).

couldnt have said it better myself
 
Status
Not open for further replies.
Top