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Animation Issues

Discussion in 'World Editor Help Zone' started by deathreaven, Mar 7, 2009.

  1. deathreaven

    deathreaven

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    Okay, 2 things. First, whenever I put one unit to be in an animation like casting a spell, all other units are in that animation. I simply wish to eliminate this. The 2nd thing is, Is there any way to make a unit appear a ghost without a whole custom model? Like make a peasent slightly transparent and whiter.

    No ideas?
     
    Last edited: Mar 7, 2009
  2. Avator

    Avator

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    1. What did you do to get that? If you order only 1 unit to cast an ability or play an animation, only that unit will do that and nobody else.
    2. There are a few abilities that give transparant effects. You should check out which fits you. They're called Ghost and Invisible (which has a few others with different effects).
     
  3. M4stah

    M4stah

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    I think you used
    • pick every unit in (playable map area)


    Don't. submit the trigger so I can modify it if that is the case
     
  4. Slaydon

    Slaydon

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    You must do
    • Your Event
    • Your Condition
    • Actions
      • Order (Spellcaster's name) to cast ability (Animation spell)
      • Your Actions =P
     
  5. M4stah

    M4stah

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    He wants the animation... Slaydon, that will make him cast a spell.
     
  6. deathreaven

    deathreaven

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    I want to continuously appear to cast a spell, but not actually be casting one.
     
  7. reza sword2

    reza sword2

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    Make it casts a channeling spell?

    And you can edit transparency through trigger.