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Animation Help

Discussion in 'Modeling & Animation' started by Mister_Haudrauf, Feb 18, 2017.

  1. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

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    Hey guys and girls,

    Question: Is it possible for a unit to use the 'bone_turret' trick the cannon tower uses?

    I'm basically trying to create a Chariot: One leads the horse while another unit attacks with a crossbow.
     
  2. Infrisios

    Infrisios

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    Haven't really played around with the turret turning stuff. Might work, guess the best way would be to try it out. If it doesn't work, there is an option to do it manually using triggers:

    Code (Text):
    call SetUnitLookAt([facing unit], "bone_head", [target unit], [x offset], [y offset], [z offset] )
    I am not sure if all bones are "allowed", the GUI presets allow chest and head. You can find it under "Animation - lock body part facing" in the editor.
     
  3. Chaosium

    Chaosium

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    Alternatively I guess you can name your turret bone "Bone_Head" and use a trigger for the rotation.
     
  4. Infrisios

    Infrisios

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    Yeah that's pretty much what I implied.
     
  5. Mister_Haudrauf

    Mister_Haudrauf

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    Thank you for your answers. I am gonna try it out when i finish animating the rest.
     
  6. HappyCockroach

    HappyCockroach

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    I tried out of curiosity and it does work well. :p

    That could even be applied to any unit. Turns out more realistic :) (in that case some excession should be done to prevent the head from rotating 180ยบ xD)