- Joined
- May 1, 2009
- Messages
- 215
The Hero I'm creating can "animate dead" corpses, when risen they have an infinite duration, but to balance that, I want them to receive the abilitiy "Rotten Flesh" which is a reverse hardened skin (increasing melee damage taken by 21).
But I can't seem to add an ability to animated dead units. Is this hardcoded or something? I mean, the units don't retain their abilities when you summon them normally, but why can't you add abilities to them? Is there a work around for this?
Or is it simply these units "have" the ability but I just can't see it? It's passive, so I don't have to have it cast-able...
-
Events
-
A Unit Spawns a Summoned Unit
-
Conditions
-
((Summoned Unit) has a specific buff Animate Dead) Equal to True
-
Actions
-
Unit - Add Rotten Flesh to (Summoned Unit)
But I can't seem to add an ability to animated dead units. Is this hardcoded or something? I mean, the units don't retain their abilities when you summon them normally, but why can't you add abilities to them? Is there a work around for this?
Or is it simply these units "have" the ability but I just can't see it? It's passive, so I don't have to have it cast-able...