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Angel Arena map of the future

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Ok. I have been playing warcraft III for about 4-5 years now. And have yet to create a map until just recently. I made one with my friend and now it's in late beta. Unfortunatly I myself could never understand how to operate world editor, but I understand how it works for the most part. Also so far I have been a team player so don't get the idea that I am just a backseat driver, because I am not. I merely assist whoever is operating world editor as a "team player." Anyway, I helped with stuff like balancing out the game, searching for better models, and spells to further increase the gaming experience and anything else that I can possibly do to assist whoever is operating world editor. I also have a lot of time during the summer, so i spend just as many hours working on the project as whoever is using world editor. I also perfer to use skype so i can keep track of the whole process and assist the world editor operaters during the progress. anyways, I'm actually proud of myself, because by helping so much me and my friend finished remastering an entire tree tag map, turning it into another game called alien tag within 1 1/2 days. And now were at the point in late beta where we are simply adding stuff to it. lol I have fun doing this so i get real into it. making maps r so much fun. Anyways the alien tag game we made became a real success except for one issue. well it was an issue and a success both in the same. We made it look like a cave Remade the map design completely, balanced it out as if we were molding it, and replaced all the tree's with crystals that we found on this website. there r 3 differen't colored crystals mixed in the whole area. It's cool, and I am willing to show whoever is interested in making a Angel Arena map with me my first and only map so far. Anyways I almost forgot. The reason why the map was an issue for some people was because the crystals were kind of shiny. and some people loved it and others said that it hurt their eyes. But yeh I am pretty proud myself because of all the props i got :D. Most of that stuff were my idea's since my partner has trouble with detail. I'd say that balancing it out is probobly the easiest part of the job for me too. Funny huh?
So I figured giving a little description was necessary. Also I hoped in doing so that it would get me some replies sooner, because I really love working on maps. it's fun :)

Anyways about the Angel Arena map. Most AA maps have tons of bugs, the hero skills don't go together, it just doesn't have enough bang to it, It's imbalanced, not enough secret things to stumble on, the models suuuuuuck, It isn't finished, or they just weren't worth making in the first place, but my biggest issue is that they usually arn't balanced. Which all of those are things I am capable of. But I suck at using world editor. One time I spent 3 hours trying to figure out how to import a new model, and change his abilities. I really fail with that gizmo. Anyways, If not because you are impressed for some reason, maybe meet up with me just because u want to make a super awesome Angel Arena map without having to waste too much of your precious time on the other half of it's development. I'm on west server same username.
 
Level 16
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Mar 27, 2011
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Let me remind you of something important. What makes a hero game fun? (Arenas consist of heroes)


  • Items

  • Abilities
Now what a lot of games do is add items which provide spell immunity, or 90% magic damage reduction. What does that do?
Heres the new list:


  • Items

Pretty boring game isn't it? Abilities are an important factor in a hero game. This issue is present in every arena game i've played,
yes Hell vs Heaven sucked. Imagine dota with spell immunity items! Please don't add spell immunity to a hero game...
 
Level 1
Joined
Jul 1, 2012
Messages
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QQ Wall of Text
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I am the one who he works with, I am the one who does all of the world editor stuff and other things.
I told him to try to reorganize his post instead of a Wall of Text (QQQQQQQQ)
I am fairly good at everything in World Editor.
 
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