Quoting this for how simple it is.Import it with the abyss path. (TerrainArt\Outland\OutlandAbyss.blp\)
Here in case you need some extracting.
JassNewGenPack also allows you to set custom pathability to tiles. I made certain rocky tiles unwalkable and use them on steep hills as cliff walls. This saves me A LOT of pathing blockers.
JNGP IS the solution.. and it CAN test map.. where are u listening?So you mean this JNPG is not the solution for making the tiles unwalkable right. The effect doesn't last thou and this tool can't test map either
You can test maps with JNGP if you set it up correctly. You just cannot test maps without saving 1-2 times before (as JASSHelper does not build the JASS script on test and some times it needs to save twice to work).So you mean this JNPG is not the solution for making the tiles unwalkable right. The effect doesn't last thou and this tool can't test map either so I have to use the standard WE and its quite annoying cuz as I said the unwalkable effect doesn't work sometime. How sad I was glad when I did it.
You can test maps with JNGP if you set it up correctly. You just cannot test maps without saving 1-2 times before (as JASSHelper does not build the JASS script on test and some times it needs to save twice to work).
You can test maps with JNGP if you set it up correctly. You just cannot test maps without saving 1-2 times before (as JASSHelper does not build the JASS script on test and some times it needs to save twice to work).
The jasshelper files go in the obviously marked "jassnewgenpack5d\jasshelper" folder. The "jasshelper.conf" file goes in both the "jassnewgenpack5d" folder and "jassnewgenpack5d\jasshelper" folders (it should only be one but there was some error in the last release back in 2009 that needed this). That is all there is to it.I won't use this tool cuz it can't test map and that's pretty lame.