- Joined
- Jan 31, 2007
- Messages
- 502
I thought of creating an ammunition system for my map.
Such a simple thing with clips and reloading - this is no problem and i definitely dont need help there
But i was thinking of the event the units shoots and releases the bullet...
- I can get the even the projectile hits the target and deals damage
- I can get the event the unit gets the "Attack" Order
But both are not exactly the time the projectile is created (unless you set the "Animation Damage Point" value of the unit in the object editor to 0.00 which looks ugly)
Whats the best way to get this moment the projectile of a ranged unit is created?
I can imagine some modification with the "Unit Gets attacked" and a wait of the "Animation Damage Point"-value of the units and a check of the units order but all these ideas could be abuseable
Such a simple thing with clips and reloading - this is no problem and i definitely dont need help there
But i was thinking of the event the units shoots and releases the bullet...
- I can get the even the projectile hits the target and deals damage
- I can get the event the unit gets the "Attack" Order
But both are not exactly the time the projectile is created (unless you set the "Animation Damage Point" value of the unit in the object editor to 0.00 which looks ugly)
Whats the best way to get this moment the projectile of a ranged unit is created?
I can imagine some modification with the "Unit Gets attacked" and a wait of the "Animation Damage Point"-value of the units and a check of the units order but all these ideas could be abuseable