- Joined
- Nov 17, 2004
- Messages
- 277
Hi, I have a unit whose projectiles are another type of unit.
I've created a trigger so that when it attacks something, a point ("Launch_Point") is generated at the attacker's location ("Location_Attacker"), offset by a bit in the direction of the facing angle of the attacker, and creates the projectile at "Launch_Point". For some reason, "Location_Attacker" doesn't seem to be consistently at the actual center of the attacking unit, but is rather always offset a little bit (irrespective of the facing angle of the unit).
The result is that the projectile isn't always coming from the same spot on the attacking unit, which is annoying from an animation perspective.
Any idea why this might be and what I can do to correct it?
I've created a trigger so that when it attacks something, a point ("Launch_Point") is generated at the attacker's location ("Location_Attacker"), offset by a bit in the direction of the facing angle of the attacker, and creates the projectile at "Launch_Point". For some reason, "Location_Attacker" doesn't seem to be consistently at the actual center of the attacking unit, but is rather always offset a little bit (irrespective of the facing angle of the unit).
The result is that the projectile isn't always coming from the same spot on the attacking unit, which is annoying from an animation perspective.
Any idea why this might be and what I can do to correct it?