- Joined
- Jan 28, 2009
- Messages
- 442
I'm making a tile- and turn-based multiplayer rpg, and I want to use a system where you can right-click the ground and be told how much the action costs, and right-click it once more to go there. I'm not going into details with this, because I've allready aced the trigger-part.
My real issue is that the default tooltips for movement-related command buttons (move, patrol, and hold position) don't suit my game, and I want to use the standard commands (not custom abilities or anything), because then all you have to do is right-click the target point. I know that some abilities can be used with the right-click order (such as Shop Sharing), but they can't be set to target the terrain effectively.
My question: Is there any way to use the right-click function to target a point, without having the associated command buttons (move, patrol, hold position), or at least being able to change their tooltips?
My real issue is that the default tooltips for movement-related command buttons (move, patrol, and hold position) don't suit my game, and I want to use the standard commands (not custom abilities or anything), because then all you have to do is right-click the target point. I know that some abilities can be used with the right-click order (such as Shop Sharing), but they can't be set to target the terrain effectively.
My question: Is there any way to use the right-click function to target a point, without having the associated command buttons (move, patrol, hold position), or at least being able to change their tooltips?