- Joined
- Feb 24, 2015
- Messages
- 50
Hey Hive!,
As some of you may know, I am currently working on a campaign. However, progress was paused while some stuff happened in real life, but I am back with a set and dedicated mind. I thought about the campaign for a while, and decided to finish the techtrees before I begun the campaign.
As I begun the process of creating techtrees, I decided that I wanted to create an altered melee map or two with my races. It would help with balance and testing before the campaign itself was created.
I figured that replacing the four races with new races would be the right choice. So, I set to work creating the units and structures, upgrades and abilities, items and heroes.
What I need is your ideas. I'm currently working on the Human techtree. Any ideas for it or any of the other three would be extremely helpful. HOWEVER: I have a rule for the races. I want the units and structures to be generic (look at the Warcraft 2 techtrees. You have knights, archers, mages... generic sort of units that appear in most fantasy games), but I also want them to be unique and original in their spells and upgrades.
Any help would be appreciated =] I will post updates to the techtrees here so I can get feedback, and try to release the first altered melee map soon.
Thanks!,
Necziaxxus.
As some of you may know, I am currently working on a campaign. However, progress was paused while some stuff happened in real life, but I am back with a set and dedicated mind. I thought about the campaign for a while, and decided to finish the techtrees before I begun the campaign.
As I begun the process of creating techtrees, I decided that I wanted to create an altered melee map or two with my races. It would help with balance and testing before the campaign itself was created.
I figured that replacing the four races with new races would be the right choice. So, I set to work creating the units and structures, upgrades and abilities, items and heroes.
What I need is your ideas. I'm currently working on the Human techtree. Any ideas for it or any of the other three would be extremely helpful. HOWEVER: I have a rule for the races. I want the units and structures to be generic (look at the Warcraft 2 techtrees. You have knights, archers, mages... generic sort of units that appear in most fantasy games), but I also want them to be unique and original in their spells and upgrades.
Humans are a young race, yet who have the most populated and charted land. They fight with generic weaponry - swords, shields and lances; are efficient with mounted combat, and use holy and arcane magic when needed.
The Human techtree should be entirely comprised of human units.
The Human techtree should be entirely comprised of human units.
Orcs are an older race, and have the most land (however, most of this land is rocky desert, and isn't populated or charted). They are tribal and use weapons such as axes and spears. They rarely use mounts, and use shamanistic magic.
The Orc techtree should be mostly comprised of orc units. However, the orcs have been known to have alliances with other races such as:
- Trolls
Trolls live in mountainous areas, enslaving goblins for mining operations. Trolls in this world have appearances similar to Warcraft trolls, however they are otherwise different with their culture. They use primitive weapons such as axes and spears, and do not use magic at all. Some trolls have skills such as first aid and herbal remedies, but no magic is used. Think of these goblins as those from J.R. Tolkien's Lord of the Rings, not the inventive kind from Warcraft.
- Ogres
Ogres live in mountainous areas like the Trolls. They use clubs or no weapons, have no magical skills and have no mounts. They have next to no intelligence and are used by the Orcs are beasts of war, fitting them with heavy iron armour and chains.
- Goblins
Although the Goblins aren't exactly allied to the Orcs, the Trolls that enslave them also force them to fight for their side. Thus, Goblins are more likely to be cheap, easily killed units that are able to be trained in huge groups.
The Orc techtree should be mostly comprised of orc units. However, the orcs have been known to have alliances with other races such as:
- Trolls
Trolls live in mountainous areas, enslaving goblins for mining operations. Trolls in this world have appearances similar to Warcraft trolls, however they are otherwise different with their culture. They use primitive weapons such as axes and spears, and do not use magic at all. Some trolls have skills such as first aid and herbal remedies, but no magic is used. Think of these goblins as those from J.R. Tolkien's Lord of the Rings, not the inventive kind from Warcraft.
- Ogres
Ogres live in mountainous areas like the Trolls. They use clubs or no weapons, have no magical skills and have no mounts. They have next to no intelligence and are used by the Orcs are beasts of war, fitting them with heavy iron armour and chains.
- Goblins
Although the Goblins aren't exactly allied to the Orcs, the Trolls that enslave them also force them to fight for their side. Thus, Goblins are more likely to be cheap, easily killed units that are able to be trained in huge groups.
I'm currently not sure what race to include here, but I'm thinking possibly demons or an undead race.
I'm currently not sure what race to include here, but I'm thinking a similar 'Wood Elf' race or 'Elven' race.
Any help would be appreciated =] I will post updates to the techtrees here so I can get feedback, and try to release the first altered melee map soon.
Thanks!,
Necziaxxus.