- Joined
- Jan 26, 2007
- Messages
- 4,789
Hey,
I am 'trying' to create a new GUI for one of my maps, but the alpha channel is white in-game.
I am sure the alpha channel is set to "none", so it shouldn't be there.
I have extracted the files from the Image Extractor Tool (to know the size of the images), created the textures with Photoshop CS3, saved them as .tga-files (32 bit depth) and converted them to .blp-files with Image Extractor.
If anyone knows what's causing this problem, I can go on with the GUI.
I've searched the site for this problem, but the only thing I've found is how to create an alpha channel (and I know that...)
Here is a little sneak preview: (I know this image doesn't have an alpha channel yet, but the ones I've imported had one).
Do not mind the standard warcraft-layout, I've only imported 1 image...
(the scales/colors might not be right at the moment, but this is only an alpha preview...)
Thanks in advance.
I am 'trying' to create a new GUI for one of my maps, but the alpha channel is white in-game.
I am sure the alpha channel is set to "none", so it shouldn't be there.
I have extracted the files from the Image Extractor Tool (to know the size of the images), created the textures with Photoshop CS3, saved them as .tga-files (32 bit depth) and converted them to .blp-files with Image Extractor.
If anyone knows what's causing this problem, I can go on with the GUI.
I've searched the site for this problem, but the only thing I've found is how to create an alpha channel (and I know that...)
Here is a little sneak preview: (I know this image doesn't have an alpha channel yet, but the ones I've imported had one).
Do not mind the standard warcraft-layout, I've only imported 1 image...
(the scales/colors might not be right at the moment, but this is only an alpha preview...)
Thanks in advance.
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