- Joined
- Apr 5, 2013
- Messages
- 154
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M249 Fire
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to m249 attak
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Actions
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Sound - Play m249_1 <gen>
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Set AKUNIT = (Triggering unit)
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Custom script: call SetUnitAnimationByIndex(udg_AKUNIT, 151)
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Animation - Queue AKUNIT's stand animation
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Player - Add 2 to (Owner of (Triggering unit)) Food used
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