- Joined
- Apr 5, 2013
- Messages
- 154
This is what i'm working with
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pistol ability
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Events
- Unit - A unit Acquires an item
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Conditions
- (Item-type of (Item being manipulated)) Equal to 9mm
- (Unit-type of (Hero manipulating item)) Equal to Player
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Actions
- Unit - Add Attack 9mm(Dummy) to (Hero manipulating item)
- Item - Remove (Item carried by (Triggering unit) of type AK-47)
- Item - Remove (Item carried by (Triggering unit) of type Butcher's Chopper)
- Item - Remove (Item carried by (Triggering unit) of type M249 Light Machine Gun)
- Item - Remove (Item carried by (Triggering unit) of type M4A1)
- Item - Remove (Item carried by (Triggering unit) of type Prototype Shock Rifle)
- Item - Remove (Item carried by (Triggering unit) of type Rusty Knife)
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Events