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Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 500.00 at (Position of (Dying unit)), dealing 100.00 damage of attack type Spells and damage type Normal
It has a location leak. But it is how you would do that otherwise.
I'm sure that illusions act as if they have the "Do not raise, do not decay" option, so that means the moment they die, they are basically removed from the game, which would make it null.
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