Class 1 "Infantry":
Infantry is the standard Marine in the Marine corps. Spells:
-Frag Grenade - Throw a Frag Grenade at the target Location damaging everything.
- Acid Grenade - Throw a Acid Grenade which decreseas the enemy Armor and Damage everything in the Area
- Evade - Chance to Evade an Attack
- Combat Knife - Throw a Combat Knife wich causes bleeding damage over time
Class 2 "Medic":
In a good Team a medic is essential. His allys need one for Healing and Support. Spells:
-Heal - Medics Standard Spell which launches a Wave of Healing jumping to multiple Allys healing them all
- Counterxenology - This is very important to heal side effects like acid blood, nausea or even Chestburster effect by FaceHuggers on an Ally.
- Recharge Pack - To keep an instant mana flow he needs further increased mana regeneration, for this he has an recharge pack.
-Medi-Comp - If the Medic is low on health he can use this on himself to instantly heal a large amount of healt, but this spell needs 3 seconds to cast.
Class 3 "Smartgunner":
The Smartgunner is the team Supporter with great Fire Power and Speed. His most Spells are passive spells incresing his power. Spells:
-Target Practice - Learn to Shoot with improved accuracy dealing more damage. This also effects allys around him (like an aura).
-Dirty Smartgun - The Smartgunner shoots poisoned Uranium Bullets causing Poison Damage and decreased Attackspeed over time.
-Speed-Burst - The Smartgunner gains a quick Speed-Burst causing him to attack with imrpoved Attackspeed and to run faster.
-Shoulder Cannon - Adds a Shoulder Cannon on the SmartGunner which automatically targets any enemy nearby , even enemys behind the Smartgunner, to attack them
Class 4 "Flamethrower":
The Flamethrower is a Team Supporter with great Fire Spells and good Health. Spells:
- Fire Burst - Launches a Fire-Burst which damages and Stunns the target.
- Napalm Grenade - Throws a Napalm Grenade which causing burning damage on impact
- Cobalt Thermogel - The Flamethrower upgrades his fuel to cobalt thermogel causing burning damage over time on the target.
- Fire Shield - The Flamethrower creates a Fire Shield around himself causing every enemy to become on fire, dealing damage.
Class 5 "SADAR Trooper":
He acts more like a Tank with improved Health and great AOE Rocket Spells. Spells:
- Burst Rocket - Shoots a Rocket that instantly debands itself creating a beam that flys to target location, damaging everything in its line.
- Warrhead Barrage - Launches multiple Rockets that Explode on Impact dealing Damage to target Location.
-Land-Mine- Places a Land Mine that is invisible, if an enemys comes near it it explodes dealing AOE Damage.
-Encouraging Howl - Increases the Mana/Health Regeneration and the Damage of all Allys for a few seconds.
Class 6 "Sniper":
Snipers act from the Distance with great Range and ranged Spells. Spells:
-Headshot - The Snipers gains a chance to creating an Headshot dealing twice the damage.
-The Sledgehammer - A powerfull Beam Shot that damages and Stunns the target.
-Net - Throws a Net at the target, ensnares it for a few seconds.
-Cloak - The Sniper cloakes himself making him invisible and increases movementspeed, if he attacks he creates assassination damage.
Class 7 "Synthetic":
Synthetics are Robotic Units which have increases Speed and can be repaired by CommTechs. Synthetics also can't be FaceHugged. Spells:
-Construct Sentry Gun - Construct a Sentry Gun which automatically attacking all targets in range, good for defending a position.
-Sneaky Armor - Increases the Synthetics Armor making him more protected against attacks.
-Motion Tracker - He uses a Motion Tracker to spot enemy movement, marked on the Minimap as blue dots.
- Self-Repairing - If he falls unconscious he will be repaired after a few seconds and can attack with new strenght.
Class 8 "CommTech":
These are the Group Supporters with spells that increases the Group by new units. Spells:
-Repair - The CommTech can repair Sentry-Guns, Exosuits and Synthetics with that.
- AURORA Control - Shoots blasts of Energy from the Orbit cruiser on multiple targets in range.
- Call ExoSuit - Calls an Exosuit via DropPod. ExoSuits are fast attacking killing Machines.
- Call Orbit-Backup - Teleports down either Infantrys or Medics as support Units from the Orbital Ship.
*All Marines have also the same spell called "Combat Experience": This Spell increases all Stats (Strenght,Intelligence and Aggility) with each Lvl.