- Joined
- Jul 1, 2007
- Messages
- 6,677
Alchemist
Finally, a project I plan on finishing... maybe... Alchemist is a twist on your average custom hero arena. Instead of learning spells, your hero makes potions, bombs and the like by combining items, and uses them to kill his enemies.
There are three main places on the map:
The Alchemy Labs:
Each player has an Alchemy Lab. The Alchemy Lab contains your cauldron, which you use to combine ingredients and brew potions, your bookshelf, which holds a few old alchemy tomes that list some combinations of ingredients, but not all of them, and your ingredients shelf, which starts off with a few basic ingredients, but in order to get more, you will have to find them yourself!
The Forest/Mountains Area:
This is where all the fighting and gathering takes place. A lush wilderness with thin, winding paths, perfect for setting traps and ambushes for your enemies (note: there are NOT creeps in this game). At any time, the alchemist may teleport to his lab from the forest or to the forest from his lab, but to avoid abuse, it takes 10 seconds to teleport back. When you teleport to the forest, the location you teleport to is somewhat random. There are herbs scattered across this area that you can pick up and use in potions.
The Caves Area [not in version 1.0]:
The caves area is, well, a cave... that is filled with ore deposits and rocks and other goodies that you can use for engineering (will be added in 2.0). Not much else to say about this, seeing as I haven't made it yet...
+-------------------------------------------------------------------------------------------------------------------------+
Ingredient List [there will be more!]:
Deathweed -- Strong Poison
Coughroot -- Antidote
Chokeweed -- Minor Poison
Icecap -- Heat Resistance / Freezing
Fire Orchid -- Flammable
Goldpetal -- Healing
Greenthistle -- Speed/Dodging
Moonglow -- Invisibility
Sun Leaf -- Sight Range / True Sight
Tangleroot -- Stunning / Silencing
Blood Poppy -- Hallucinogen
Potion List:
There are three main places on the map:
The Alchemy Labs:
Each player has an Alchemy Lab. The Alchemy Lab contains your cauldron, which you use to combine ingredients and brew potions, your bookshelf, which holds a few old alchemy tomes that list some combinations of ingredients, but not all of them, and your ingredients shelf, which starts off with a few basic ingredients, but in order to get more, you will have to find them yourself!
The Forest/Mountains Area:
This is where all the fighting and gathering takes place. A lush wilderness with thin, winding paths, perfect for setting traps and ambushes for your enemies (note: there are NOT creeps in this game). At any time, the alchemist may teleport to his lab from the forest or to the forest from his lab, but to avoid abuse, it takes 10 seconds to teleport back. When you teleport to the forest, the location you teleport to is somewhat random. There are herbs scattered across this area that you can pick up and use in potions.
The Caves Area [not in version 1.0]:
The caves area is, well, a cave... that is filled with ore deposits and rocks and other goodies that you can use for engineering (will be added in 2.0). Not much else to say about this, seeing as I haven't made it yet...
+-------------------------------------------------------------------------------------------------------------------------+
Ingredient List [there will be more!]:
Deathweed -- Strong Poison
Coughroot -- Antidote
Chokeweed -- Minor Poison
Icecap -- Heat Resistance / Freezing
Fire Orchid -- Flammable
Goldpetal -- Healing
Greenthistle -- Speed/Dodging
Moonglow -- Invisibility
Sun Leaf -- Sight Range / True Sight
Tangleroot -- Stunning / Silencing
Blood Poppy -- Hallucinogen
Potion List:
Attachments
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