Hello,
I am trying to initiate an AI for my custom races, but when I use the "start melee AI" trigger for my custom AI, nothing happens.
The current setup of my map is the following: each player starts with 1 Town Hall and 5 "Homo Sapiens" units. In the player's Town Hall, he can choose between two researches, "Develop German Civilization" and "Develop Egyptian Civilization". When either of those researches is done by a human player, a trigger makes the town hall of all AI players randomly research one of the two.
Upon the research of either of those options, the "Homo Sapiens" units of the player become, depending on the civilization chosen, "Villager" units or "Villager (Egyptian)" units. If the player is computer-controlled, the proper AI is started through a trigger. My custom AI's building order for the Egyptians, for instance, has the following build priority: Town Hall, 5 Villager (Egyptian) units and finally a Barracks. However, it does nothing - it does not build the barracks.
It would be great if someone has any suggestions in regards to what may be causing this.
I am trying to initiate an AI for my custom races, but when I use the "start melee AI" trigger for my custom AI, nothing happens.
The current setup of my map is the following: each player starts with 1 Town Hall and 5 "Homo Sapiens" units. In the player's Town Hall, he can choose between two researches, "Develop German Civilization" and "Develop Egyptian Civilization". When either of those researches is done by a human player, a trigger makes the town hall of all AI players randomly research one of the two.
Upon the research of either of those options, the "Homo Sapiens" units of the player become, depending on the civilization chosen, "Villager" units or "Villager (Egyptian)" units. If the player is computer-controlled, the proper AI is started through a trigger. My custom AI's building order for the Egyptians, for instance, has the following build priority: Town Hall, 5 Villager (Egyptian) units and finally a Barracks. However, it does nothing - it does not build the barracks.
It would be great if someone has any suggestions in regards to what may be causing this.