- Joined
- Feb 28, 2013
- Messages
- 1,898
Well, honestly it is my first time to touch the AI Editor, although i've been modding shit for almost 4 years from now.
Seriously, i'm really pissed off seeing these peasants gathering shit from the gold mine, "they just gather gold, why the hell these peasants don't construct buildings, why they don't gather lumbers?."
There you will see that peasant are suppose to gather lumbers and golds, but the problem is they are not following the AI, they just gather gold, they dont construct the houses and the blacksmith,,
I already tried searching AI Tutorials and all of them were'nt helpful at all.
Any help?
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*It has no event but there is one trigger that will force this trigger to run.
Seriously, i'm really pissed off seeing these peasants gathering shit from the gold mine, "they just gather gold, why the hell these peasants don't construct buildings, why they don't gather lumbers?."
There you will see that peasant are suppose to gather lumbers and golds, but the problem is they are not following the AI, they just gather gold, they dont construct the houses and the blacksmith,,
I already tried searching AI Tutorials and all of them were'nt helpful at all.
Any help?
---
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AI Run
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Events
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Conditions
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Actions
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Game - Display to (All players) the text: AI TESTING...
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Unit - Create 10 Peasant [Barbarians] for (Owner of Town Center [Barbarians] 0059 <gen>) at (Position of Town Center [Barbarians] 0059 <gen>) facing Default building facing degrees
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Unit - Create 10 Peasant [Barbarians] for (Owner of Town Center [Barbarians] 0060 <gen>) at (Position of Town Center [Barbarians] 0060 <gen>) facing Default building facing degrees
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Unit - Create 10 Peasant [Barbarians] for (Owner of Town Center [Barbarians] 0061 <gen>) at (Position of Town Center [Barbarians] 0061 <gen>) facing Default building facing degrees
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Unit - Create 10 Peasant [Barbarians] for (Owner of Town Center [Barbarians] 0062 <gen>) at (Position of Town Center [Barbarians] 0062 <gen>) facing Default building facing degrees
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Unit - Change ownership of Archery [Custom] 0073 <gen> to (Owner of Town Center [Barbarians] 0062 <gen>) and Retain color
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AI - Start melee AI script for Player 2 (Blue): war3mapImported\EuricaBarbarianAI.ai
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AI - Start melee AI script for Player 3 (Teal): war3mapImported\EuricaBarbarianAI.ai
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AI - Start melee AI script for Player 4 (Purple): war3mapImported\EuricaBarbarianAI.ai
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Player - Set Player 1 (Red) handicap to 5.00%
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*It has no event but there is one trigger that will force this trigger to run.
Attachments
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