- Joined
- Nov 9, 2018
- Messages
- 19
I'm beginning to think that the Adeptus Mechanicus might have been right and that AI is truly evil. I tried to make an AI for my campaign, and here's what it does:
First, it sends all of its workers from its extension base to its main base, and its main base to its extension base. Then it gathers every single damn unit I gave it and throws it at the player. This is only after I break the map by moving a doodad gate that bars its main base. Now, granted, maybe I shouldn't be trying such a complex AI since I want it to stay inside and defend that little walled/gated base I gave it, but thinking about the future here... What would be a way to make a nice basic AI that just gathers resources, gradually trains a small force, opens the gates when the force is assembled, moves outside the gates, closes the gates, and then attacks the players without brutally murdering the player in the first 3 minutes of the map?
First, it sends all of its workers from its extension base to its main base, and its main base to its extension base. Then it gathers every single damn unit I gave it and throws it at the player. This is only after I break the map by moving a doodad gate that bars its main base. Now, granted, maybe I shouldn't be trying such a complex AI since I want it to stay inside and defend that little walled/gated base I gave it, but thinking about the future here... What would be a way to make a nice basic AI that just gathers resources, gradually trains a small force, opens the gates when the force is assembled, moves outside the gates, closes the gates, and then attacks the players without brutally murdering the player in the first 3 minutes of the map?